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Jul 0014

Early

Backdrop Suplex


grapple 100%
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

92 92

SUPERSTUD locks in a textbook waistlock and executes a picture-perfect backdrop suplex, lifting "Forever" Young up and over with technical precision before planting them flat on the mat. The crowd applauds the clean execution as both competitors show mutual respect in this early exchange of pure wrestling skill.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
110 100

"Forever" Young locks in a tight sleeper hold, wrenching back on SUPERSTUD's neck before powerfully lifting and driving them down with a thunderous slam that shakes the ring, drawing an appreciative roar from the crowd witnessing this hard-hitting display of technical prowess between two competitors.


Early

Body Slam


power 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

92 90

"Forever" Young showcases raw strength early on, hoisting SUPERSTUD high overhead before driving them down with a thunderous body slam that shakes the ring, drawing appreciative cheers from the capacity crowd as both competitors demonstrate their power in this physical chess match.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Headbutt


brawl 125%
106 125

SUPERSTUD fires up with the crowd's energy and delivers a thunderous headbutt that echoes through the arena, catching "Forever" Young flush on the forehead and sending them staggering backward into the ropes. The fans roar their approval as both competitors show their toughness in this hard-hitting display of mutual respect.


Mid

Power Slam


power 125%
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed +5%
Added by Snap Suplex
115 127

SUPERSTUD suddenly pivots and whips around with a brutal spinning backfist that catches "Forever" Young flush across the jaw, the sharp crack echoing through the arena as "Forever" Young staggers backward into the ropes. The crowd gasps at the stiff strike, respecting the hard-hitting intensity both competitors are bringing to this evenly-matched contest.


Mid

Boston Crab


grapple 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
115 114

"Forever" Young expertly hooks SUPERSTUD's legs and flips him onto his stomach, stepping through with technical precision to apply the Boston Crab. The crowd applauds the textbook execution as "Forever" Young sits back deep, arching SUPERSTUD's spine while maintaining perfect grappling fundamentals in the center of the ring.


Late

DDT


grapple 150%
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

138 125

"Forever" Young hooks SUPERSTUD's head with technical precision, wrenching the arm tight before dropping down and spiking SUPERSTUD's skull into the canvas with a textbook DDT that draws an appreciative roar from the crowd for the picture-perfect execution.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

Late

Lariat


brawl 150%
138 150

SUPERSTUD charges across the ring with determination, swinging a thunderous lariat that catches "Forever" Young flush across the chest, sending him crashing to the mat as the exhausted crowd roars in appreciation for the hard-fought competitive spirit on display.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

brawl -35%
Added by Camel Clutch
115 95

"Forever" Young hooks SUPERSTUD's leg with technical precision, bridging flawlessly into a picture-perfect Fisherman Suplex that draws appreciative roars from the crowd. The crisp execution and seamless bridge demonstrate "Forever" Young's superior grappling prowess in this hard-fought contest.

"Forever" Young hoists SUPERSTUD onto their shoulders, the crowd rising to their feet in anticipation. With a mighty roar, "Forever" Young drives SUPERSTUD down with Fountain of Youth, the impact shaking the ring as the arena erupts in thunderous applause for both competitors.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.