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Mar 0008

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Kicks


speed 100%
87 12

"Forever" Young swiftly locks in a front facelock, expertly hooking GIANT LIAR's near arm before snapping backwards with technical precision, sending the heel crashing to the mat with a textbook suplex that draws approving cheers from the capacity crowd.


Early

Body Slam


power 100%
Early

Backdrop Suplex


grapple 100%
87 100

GIANT LIAR clinches "Forever" Young from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving "Forever" Young overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Early

Backdrop Suplex


grapple 100%
Early

Body Slam


power 100%
87 80

"Forever" Young locks in a textbook waistlock, displaying technical precision as GIANT LIAR struggles to escape. With perfect form, "Forever" Young bridges back and launches the heel overhead with a crisp backdrop suplex, spiking GIANT LIAR's shoulders into the canvas. The crowd roars its approval as "Forever" Young maintains control early in this contest.


Mid

Power Slam


power 125%
Mid

Power Slam


power 125%
109 100

"Forever" Young hoists the protesting GIANT LIAR onto their shoulder with raw strength, pausing for a moment as the crowd roars its approval, then drives them down hard into the canvas with a thunderous power slam that shakes the ring, leaving the heel sprawled and gasping for air.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Boston Crab


grapple 125%
100 125

GIANT LIAR methodically traps "Forever" Young's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. "Forever" Young grimaces in agony, clawing desperately toward the ropes while GIANT LIAR wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
Mid

Dropkick


aerial 125%
aerial -35%
Added by Gorilla Press
112 81

"Forever" Young fakes a kick through the ropes, causing GIANT LIAR to flinch backward, then springs up and delivers a lightning-quick boot to the side of the head as the crowd roars its approval, sending GIANT LIAR stumbling along the ropes in a dazed state.


Late

DDT


grapple 150%
Late

Vertical Suplex


power 150%
131 120

"Forever" Young clutches GIANT LIAR's head with technical precision, trapping the exhausted heel in a textbook front facelock before driving straight down, spiking GIANT LIAR's skull into the canvas with a perfectly executed DDT as the crowd roars its approval for the heroic maneuver.

"Forever" Young hoists the struggling GIANT LIAR high overhead, the crowd roaring as Fountain of Youth comes crashing down with thunderous impact. GIANT LIAR crumples to the mat, motionless, as "Forever" Young hooks the leg for the decisive three-count victory.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.