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Nov 0013

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Crossbody


aerial 100%
92 100

FLYIN’ BRIAN launches off the ropes with a picture-perfect crossbody, catching "Forever" Young completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of "Forever" Young's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Early

Backdrop Suplex


grapple 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

92 76

"Forever" Young locks in a tight waistlock, demonstrating technical precision as they arch back and launch FLYIN’ BRIAN overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as "Forever" Young maintains control with flawless grappling fundamentals.


Early

Body Slam


power 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

92 90

"Forever" Young hoists the protesting FLYIN’ BRIAN high into the air with raw power, holding them aloft for a moment as the crowd roars its approval, before driving them hard into the canvas with a thunderous body slam that shakes the ring and leaves FLYIN’ BRIAN arching their back in pain.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power -15%
Added by Hurricanrana
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

92 97

FLYIN’ BRIAN methodically cranks on the arm wringer, torquing "Forever" Young's shoulder at a vicious angle while the crowd boos the calculated torment. The heel sneers at the struggling babyface, adding extra pressure with technical precision before wrenching the hold tighter, forcing "Forever" Young to grimace in agony.


Mid

Boston Crab


grapple 125%
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

aerial -35%
Added by Gorilla Press
115 82

"Forever" Young expertly flips FLYIN’ BRIAN onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. FLYIN’ BRIAN writhes in agony, clawing desperately at the canvas while "Forever" Young maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Mid

Power Slam


power 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial +30%
Added by Frankensteiner
115 145

FLYIN’ BRIAN scales the turnbuckle as "Forever" Young struggles to his feet, timing the moment perfectly before launching into a soaring diving forearm that crashes into "Forever" Young's jaw, sending the fan favorite crashing to the canvas as the crowd erupts in boos at the opportunistic aerial assault.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

grapple -35%
Added by Diving Forearm
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
105 147

FLYIN’ BRIAN hooks "Forever" Young's leg with technical precision, wrenching the fisherman suplex with methodical cruelty as the exhausted face crashes onto the canvas. The crowd boos thunderously as FLYIN’ BRIAN holds the bridge, grinding "Forever" Young's shoulders down while the heel smirks through gritted teeth.


Late

DDT


grapple 150%
Late

Top Rope Splash


aerial 150%
aerial -35%
Added by Camel Clutch
138 115

"Forever" Young catches the exhausted FLYIN’ BRIAN in a front facelock, expertly positioning for the classic DDT. With technical precision honed through years of training, "Forever" Young drops straight down, spiking FLYIN’ BRIAN's skull into the canvas with devastating impact. The arena erupts as FLYIN’ BRIAN crumples to the mat, and "Forever" Young immediately covers for what could be the finish.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

115 125

FLYIN’ BRIAN scales the turnbuckles with malicious intent, measuring the battered "Forever" Young sprawled below. The crowd erupts in boos as the heel launches himself from the top rope, sailing through the air before crashing down with a sickening Diving Headbutt that connects flush with "Forever" Young's chest, leaving both wrestlers motionless as the impact echoes through the arena.

FLYIN’ BRIAN hoists the defiant "Forever" Young high into the air before driving them down with devastating force, the Seismic Drop echoing through the arena as the crowd erupts in outrage, watching their hero crumple to the mat, unable to answer the count.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.