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Aug 0009

Early

Backdrop Suplex


grapple 100%
Early

Crossbody


aerial 100%
87 100

FLYIN’ BRIAN launches off the ropes with a picture-perfect crossbody, catching "Forever" Young completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of "Forever" Young's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

104 80

"Forever" Young catches the unsuspecting FLYIN’ BRIAN from behind, wrapping their arm tightly around the heel's neck before lifting them high into the air and driving them down with a thunderous Sleeper Slam that shakes the ring, drawing a huge roar from the crowd as FLYIN’ BRIAN crumples to the mat.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

speed -15%
Added by Shoulder Tackle
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

74 76

FLYIN’ BRIAN snatches "Forever" Young's arm and wrenches it into a textbook hammerlock, twisting the shoulder joint with technical precision while trash-talking the crowd. The arena erupts in boos as FLYIN’ BRIAN methodically applies pressure, forcing "Forever" Young to grimace while the heel smirks with sadistic satisfaction.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

100 97

"Forever" Young hoists FLYIN’ BRIAN high overhead in a devastating gorilla press, the crowd roaring its approval as the face showcases raw power. "Forever" Young holds the struggling heel aloft for several seconds before slamming FLYIN’ BRIAN thunderously to the mat, the impact reverberating throughout the arena as FLYIN’ BRIAN writhes in pain.


Mid

Power Slam


power 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial -35%
Added by Gorilla Press
109 80

"Forever" Young catches the charging FLYIN’ BRIAN with explosive force, hoisting the heel onto their shoulder before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing a roar of approval from the capacity crowd as FLYIN’ BRIAN writhes in agony.


Mid

Boston Crab


grapple 125%
grapple -35%
Added by Diving Forearm
Mid

Dropkick


aerial 125%
78 125

FLYIN’ BRIAN springs off the middle rope with surprising agility, launching both boots squarely into "Forever" Young's chest with a picture-perfect dropkick that sends the crowd favorite crashing hard to the canvas, while the heel smirks arrogantly at the booing audience, clearly pleased with the aerial assault.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

speed +5%
Added by Snap Suplex
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

135 125

"Forever" Young methodically hooks FLYIN’ BRIAN's arms over their knees and wrenches back on the chin with technical precision, the crowd roaring as the exhausted heel writhes in agony. The submission specialist applies perfect leverage, sitting deep into the lower back while FLYIN’ BRIAN's face contorts in pain, trapped helplessly in the ring's center.


Late

DDT


grapple 150%
Late

Top Rope Splash


aerial 150%
aerial -35%
Added by Camel Clutch
131 115

"Forever" Young catches the exhausted FLYIN’ BRIAN in a front facelock, expertly positioning for the classic DDT. With technical precision honed through years of training, "Forever" Young drops straight down, spiking FLYIN’ BRIAN's skull into the canvas with devastating impact. The arena erupts as FLYIN’ BRIAN crumples to the mat, and "Forever" Young immediately covers for what could be the finish.

"Forever" Young hoists the struggling FLYIN’ BRIAN high overhead, the crowd roaring as Fountain of Youth comes crashing down with thunderous impact. FLYIN’ BRIAN crumples to the mat, motionless, as "Forever" Young hooks the leg for the decisive three-count victory.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.