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Oct 0008

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

87 90

FLYIN’ BRIAN launches into a picture-perfect hurricanrana, using "Forever" Young's momentum against them with breathtaking aerial prowess, spiking the crowd favorite headfirst into the canvas as boos rain down from the disgusted audience watching this display of underhanded athleticism.


Early

Backdrop Suplex


grapple 100%
grapple -15%
Added by Hurricanrana
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

74 80

FLYIN’ BRIAN charges forward with malicious intent, using their superior size to brutally flatten "Forever" Young with a devastating shoulder tackle that sends the fan favorite crashing hard to the mat. The impact echoes throughout the arena as FLYIN’ BRIAN stands over their opponent with a smirk, drawing loud boos from the crowd watching "Forever" Young clutch their chest in pain.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

speed -15%
Added by Shoulder Tackle
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

74 76

FLYIN’ BRIAN slithers behind "Forever" Young and viciously wrenches the arm into a tight hammerlock, twisting with technical precision while trash-talking the crowd. The heel methodically cranks the hold, drawing boos as "Forever" Young grimaces in pain, trapped in the early technical assault.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Dropkick


aerial 125%
100 125

FLYIN’ BRIAN springs off the middle rope with stunning elevation, rotating perfectly in mid-air before driving both boots squarely into "Forever" Young's jaw, sending the fan favorite crashing hard to the canvas as the crowd erupts in disapproving boos at the heel's precise aerial assault.


Mid

Boston Crab


grapple 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial -35%
Added by Gorilla Press
109 80

"Forever" Young methodically turns over FLYIN’ BRIAN, stepping through and sitting back deep into a textbook Boston Crab. The technical precision forces the heel to claw desperately at the canvas as "Forever" Young leans back further, applying relentless pressure to the lower back. The crowd roars its approval as FLYIN’ BRIAN grimaces in agony, trapped in the masterfully applied submission hold.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

113 97

"Forever" Young fakes a kick through the ropes, causing FLYIN’ BRIAN to flinch backward, then springs up and delivers a lightning-quick boot to the side of the head as the crowd roars its approval, sending FLYIN’ BRIAN stumbling along the ropes in a dazed state.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

power +50%
Added by Spinebuster
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
152 147

"Forever" Young catches the charging FLYIN’ BRIAN, hoisting them up with explosive power before driving them spine-first into the canvas with a thunderous spinebuster that shakes the ring! The crowd erupts as FLYIN’ BRIAN writhes in agony, clutching their back while "Forever" Young rises to their feet, feeding off the energy of the roaring fans.


Late

DDT


grapple 150%
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

131 130

"Forever" Young catches the exhausted FLYIN’ BRIAN in a front facelock, expertly positioning for the classic DDT. With technical precision honed through years of training, "Forever" Young drops straight down, spiking FLYIN’ BRIAN's skull into the canvas with devastating impact. The arena erupts as FLYIN’ BRIAN crumples to the mat, and "Forever" Young immediately covers for what could be the finish.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +45%
Added by Shooting Star Press
148 170

FLYIN’ BRIAN scales the turnbuckles with malicious intent, measuring the battered "Forever" Young sprawled below. The crowd erupts in boos as the heel launches himself from the top rope, sailing through the air before crashing down with a sickening Diving Headbutt that connects flush with "Forever" Young's chest, leaving both wrestlers motionless as the impact echoes through the arena.

FLYIN’ BRIAN hoists "Forever" Young high overhead with a sinister grin, then drives them brutally into the canvas with the devastating Seismic Drop, planting the fan favorite with sickening force as the crowd erupts in boos and "Forever" Young lies motionless.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.