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Dec 0008

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

87 90

MR HANDSOME springs off the ropes with surprising agility, wrapping their legs around "Forever" Young's head and whipping them across the ring with a picture-perfect hurricanrana that draws boos from the crowd as the despised heel uses athletic prowess to ground the fan favorite early in this contest.


Early

Backdrop Suplex


grapple 100%
grapple -15%
Added by Hurricanrana
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

74 89

MR HANDSOME traps "Forever" Young against the ropes and wraps their arms around their opponent's midsection, squeezing with malicious intent as the crowd voices their disapproval. The heel wrenches the hold tighter, adopting a street-fight mentality as they grind their forearms into "Forever" Young's ribs, forcing gasps of pain from the beloved competitor.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Punches


brawl 100%
87 89

MR HANDSOME backs "Forever" Young into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping "Forever" Young's head back before MR HANDSOME smirks at the jeering audience.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

100 80

"Forever" Young hoists MR HANDSOME high overhead with raw, devastating power, military pressing the squirming heel above their head as the crowd roars its approval. The face flexes momentarily, showcasing their incredible strength before violently slamming MR HANDSOME down to the canvas with thunderous impact that shakes the ring.


Mid

Power Slam


power 125%
Mid

Headbutt


brawl 125%
brawl +8%
Added by Spinning Backfist
109 118

MR HANDSOME rakes "Forever" Young's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into "Forever" Young's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Mid

Boston Crab


grapple 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

109 102

"Forever" Young expertly flips MR HANDSOME onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. MR HANDSOME writhes in agony, clawing desperately at the canvas while "Forever" Young maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

speed -35%
Added by Big Boot
speed +5%
Added by Snap Suplex
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

104 116

MR HANDSOME spins with vicious intent, nearly decapitating the exhausted "Forever" Young with a brutal discus clothesline that echoes throughout the arena. The crowd erupts in boos as "Forever" Young crumples to the mat, clutching their throat while MR HANDSOME stands over them with a sadistic smirk, having nearly taken their head off with the ruthless strike.

MR HANDSOME hoists "Forever" Young high overhead with a sinister grin, then drives them brutally into the canvas with the devastating Bone Crusher, planting the fan favorite with sickening force as the crowd erupts in boos and "Forever" Young lies motionless.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.