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Sep 0005

Early

Backdrop Suplex


grapple 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

80 77

"Forever" Young locks in a tight waistlock, demonstrating technical precision as they arch back and launch Lil Pigu overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as "Forever" Young maintains control with flawless grappling fundamentals.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

94 78

"Forever" Young catches Lil Pigu trying to retreat and locks in a tight sleeper hold, the crowd roaring its approval as the cowardly heel flails desperately. Using impressive power, "Forever" Young lifts Lil Pigu high into the air while maintaining the choke, then drives them down hard with a devastating slam that echoes through the arena, leaving Lil Pigu gasping on the mat.


Early

Body Slam


power 100%
power -15%
Added by Hurricanrana
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

65 88

Lil Pigu suddenly ducks beneath "Forever" Young's collar-and-elbow attempt, using his quick hands to grab the tights for leverage as he rolls backward through the legs and flips "Forever" Young over into a pin, drawing loud boos from the crowd who clearly saw the illegal assist.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

aerial +15%
Added by Sunset Flip
93 121

Lil Pigu leaps onto "Forever" Young's shoulders with surprising agility, wrenching the head between their thighs before flipping backwards with technical precision, spiking the fan favorite brutally onto the canvas with a picture-perfect Frankensteiner that draws venomous boos from the capacity crowd.


Mid

Power Slam


power 125%
Mid

Corner Splash


speed 125%
96 111

Lil Pigu whips "Forever" Young hard into the turnbuckles and immediately charges across the ring with blinding speed, crushing "Forever" Young with a devastating corner splash that drives all the air from the hero's lungs as the crowd erupts in boos at the ruthless attack.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

89 102

Lil Pigu suddenly pivots and whips around with blinding quickness, their heel cracking across "Forever" Young's jaw before the crowd favorite can react, sending them staggering backward as the arena erupts in boos at the opportunistic strike.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

power -35%
Added by Spinning Heel Kick
speed +15%
Added by Tiger Feint Kick
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

101 116

Lil Pigu slithers out to the apron as the exhausted "Forever" Young staggers upright, then springs off the ropes with lightning-quick precision, whipping their boot across the back of "Forever" Young's skull with a vicious enzuigiri that echoes through the arena, dropping the fan favorite face-first to the canvas as the crowd erupts in furious boos at the cowardly strike.

Lil Pigu scales to the top rope as the battered "Forever" Young struggles to stand, and with a vicious sneer launches into 450 Pigu Slam, crashing down with devastating precision that leaves "Forever" Young motionless on the canvas as the crowd erupts in furious boos at the heartless finish.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.