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Dec 0009

Early

Backdrop Suplex


grapple 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

87 90

FLYIN’ BRIAN catches "Forever" Young off guard with a lightning-quick leap, wrapping their legs around the hero's head before whipping them across the ring with a picture-perfect hurricanrana, drawing boos from the crowd as "Forever" Young crashes hard into the mat.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

power -15%
Added by Hurricanrana
grapple -15%
Added by Hurricanrana
grapple +20%
Added by Sleeper Slam
Early

Crossbody


aerial 100%
78 100

FLYIN’ BRIAN launches off the ropes with a picture-perfect crossbody, catching "Forever" Young completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of "Forever" Young's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Early

Body Slam


power 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

87 76

"Forever" Young hoists the protesting FLYIN’ BRIAN high into the air with raw power, holding them aloft for a moment as the crowd roars its approval, before driving them hard into the canvas with a thunderous body slam that shakes the ring and leaves FLYIN’ BRIAN arching their back in pain.


Mid

Boston Crab


grapple 125%
Mid

Dropkick


aerial 125%
109 125

FLYIN’ BRIAN springs off the second rope with surprising elevation, launching both boots into "Forever" Young's chest with a picture-perfect dropkick that sends the beloved competitor crashing hard into the corner turnbuckles, drawing loud boos as FLYIN’ BRIAN smirks at the jeering crowd.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

100 117

FLYIN’ BRIAN springs off the second rope with calculated precision, wrapping their legs around "Forever" Young's head and violently whipping them over with a picture-perfect Frankensteiner that sends the fan favorite crashing headfirst into the canvas. The crowd erupts in disapproval as FLYIN’ BRIAN smirks arrogantly while "Forever" Young clutches their neck in agony.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

109 97

"Forever" Young fakes a dive through the ropes but catches himself, swinging back with blinding speed to deliver a tiger feint kick that snaps FLYIN’ BRIAN's head backward, the crowd erupting as the heel staggers into the corner clutching his jaw.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

power +50%
Added by Spinebuster
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

152 130

"Forever" Young catches the charging FLYIN’ BRIAN, hoisting them high before driving them spine-first into the canvas with devastating force that shakes the ring. The crowd erupts as FLYIN’ BRIAN writhes in agony, clutching their back while "Forever" Young rises to their feet, feeding off the thunderous ovation.


Late

DDT


grapple 150%
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
131 147

FLYIN’ BRIAN hooks "Forever" Young's leg with technical precision, wrenching the fisherman suplex with methodical cruelty as the exhausted face crashes onto the canvas. The crowd boos thunderously as FLYIN’ BRIAN holds the bridge, grinding "Forever" Young's shoulders down while the heel smirks through gritted teeth.

FLYIN’ BRIAN hoists "Forever" Young high overhead with a sinister grin, then drives them brutally into the canvas with the devastating Seismic Drop, planting the fan favorite with sickening force as the crowd erupts in boos and "Forever" Young lies motionless.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.