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Jul 0013

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Kicks


speed 100%
92 28

"Forever" Young catches GIANT LIAR trying to retreat and locks in a tight sleeper hold, the crowd roaring its approval as the cowardly heel flails desperately. Using impressive power, "Forever" Young lifts GIANT LIAR high into the air while maintaining the choke, then drives them down hard with a devastating slam that echoes through the arena, leaving GIANT LIAR gasping on the mat.


Early

Backdrop Suplex


grapple 100%
Early

Body Slam


power 100%
92 87

"Forever" Young secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting GIANT LIAR smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as "Forever" Young maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Early

Body Slam


power 100%
Early

Backdrop Suplex


grapple 100%
92 100

GIANT LIAR locks in a technically precise waistlock, wrenching "Forever" Young off balance before executing a textbook backdrop suplex that sends the fan favorite crashing to the canvas. The heel smirks at the booing crowd while maintaining wrist control, demonstrating superior grappling fundamentals as "Forever" Young grimaces from the impact.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Power Slam


power 125%
106 109

GIANT LIAR catches "Forever" Young charging in and hoists him up with a sneer, holding him high overhead to taunt the booing crowd before driving him brutally into the canvas with a devastating power slam that shakes the ring, leaving "Forever" Young clutching his back in agony.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Corner Splash


speed 125%
114 35

"Forever" Young fakes a dive through the ropes then snaps back with lightning-quick precision, swinging both legs through and catching GIANT LIAR flush across the jaw with the tiger feint kick! The crowd roars as GIANT LIAR stumbles backward, clutching their face, while "Forever" Young lands gracefully and soaks in the cheers, having caught the villain completely off-guard with the deceptive strike.


Mid

Boston Crab


grapple 125%
Mid

Dropkick


aerial 125%
115 120

GIANT LIAR springs off the second rope with surprising elevation, launching both boots into "Forever" Young's chest with a picture-perfect dropkick that sends the beloved competitor crashing hard into the corner turnbuckles, drawing loud boos as GIANT LIAR smirks at the jeering crowd.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
Late

DDT


grapple 150%
161 150

"Forever" Young hooks GIANT LIAR's leg with technical precision, bridging back with textbook form to execute a perfect fisherman suplex despite the exhaustion etched across both competitors' faces. The crowd roars its approval as "Forever" Young maintains the bridge, shoulders pinned to the canvas, while GIANT LIAR struggles helplessly in the punishing hold.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

Late

Super Kick


speed 150%
115 42

"Forever" Young catches the charging GIANT LIAR, hoisting them up with raw power before driving them brutally into the canvas with a thunderous spinebuster that shakes the ring. The crowd erupts as GIANT LIAR arches in agony, clutching their back while "Forever" Young rises to their feet, feeding off the energy of the roaring fans.

"Forever" Young hoists the struggling GIANT LIAR high overhead, the crowd roaring as Fountain of Youth comes crashing down with thunderous impact. GIANT LIAR crumples to the mat, motionless, as "Forever" Young hooks the leg for the decisive three-count victory.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.