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Jun 0008

Early

Body Slam


power 100%
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

87 88

MR HANDSOME traps "Forever" Young against the ropes and wraps their arms around their opponent's midsection, squeezing with malicious intent as the crowd voices their disapproval. The heel wrenches the hold tighter, adopting a street-fight mentality as they grind their forearms into "Forever" Young's ribs, forcing gasps of pain from the beloved competitor.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

87 78

"Forever" Young swiftly locks in a front facelock, expertly hooking MR HANDSOME's near arm before snapping backwards with technical precision, sending the heel crashing to the mat with a textbook suplex that draws approving cheers from the capacity crowd.


Early

Backdrop Suplex


grapple 100%
grapple -15%
Added by Forearm Strikes
Early

Punches


brawl 100%
74 87

MR HANDSOME backs "Forever" Young into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into "Forever" Young's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

113 78

"Forever" Young fakes a kick through the ropes, causing MR HANDSOME to flinch backward, then springs up and delivers a lightning-quick boot to the side of the head as the crowd roars its approval, sending MR HANDSOME stumbling along the ropes in a dazed state.


Mid

Boston Crab


grapple 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl +26%
Added by Spinning Backfist
109 123

MR HANDSOME catches "Forever" Young charging in and viciously drives a boot straight into their jaw, the brutal strike echoing through the arena as "Forever" Young crumples to the mat. The crowd erupts in boos as MR HANDSOME sneers, standing over their fallen opponent with ruthless satisfaction.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Headbutt


brawl 125%
100 109

MR HANDSOME rakes "Forever" Young's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into "Forever" Young's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

power +50%
Added by Spinebuster
Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

aerial -35%
Added by Gorilla Press
152 101

"Forever" Young catches the charging MR HANDSOME, hoisting them up with raw power before driving them brutally into the canvas with a thunderous spinebuster that shakes the ring. The crowd erupts as MR HANDSOME arches in agony, clutching their back while "Forever" Young rises to their feet, feeding off the energy of the roaring fans.


Late

DDT


grapple 150%
grapple -35%
Added by Crossface
Late

Lariat


brawl 150%
100 131

MR HANDSOME viciously swings a brutal lariat that catches "Forever" Young flush across the throat, the sickening impact echoing throughout the arena as the exhausted hero crumples to the mat. The boos rain down as MR HANDSOME stands over the fallen fan-favorite, soaking in the crowd's hatred while "Forever" Young clutches at their neck in agony.

MR HANDSOME hoists the dazed "Forever" Young onto their shoulders, then viciously drives them down with the Bone Crusher, the entire ring shaking from the brutal impact as the crowd erupts in furious boos while "Forever" Young lies motionless on the canvas.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.