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Mar 0010

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Backdrop Suplex


grapple 100%
87 100

GIANT LIAR cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump "Forever" Young squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Early

Body Slam


power 100%
Early

Body Slam


power 100%
87 87

GIANT LIAR hoists the protesting "Forever" Young high overhead with raw power, holding them aloft as the crowd roars its approval, before driving them down hard into the canvas with a thunderous body slam that shakes the ring and leaves the heel writhing in pain.


Early

Backdrop Suplex


grapple 100%
Early

Crossbody


aerial 100%
87 90

GIANT LIAR springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches "Forever" Young completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Mid

Boston Crab


grapple 125%
Mid

Boston Crab


grapple 125%
109 125

GIANT LIAR methodically wrenches back on the Boston Crab, applying textbook technical pressure as "Forever" Young claws desperately toward the ropes. The heel leans back with surgical precision, sitting deep to maximize the torque on "Forever" Young's spine while the crowd rallies behind the suffering babyface. GIANT LIAR smirks at the anguished cries, maintaining perfect form on the submission hold.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
Mid

Corner Splash


speed 125%
113 15

"Forever" Young fakes a dive through the ropes but catches himself, swinging back with blinding speed to deliver a tiger feint kick that snaps GIANT LIAR's head backward, the crowd erupting as the heel staggers into the corner clutching his jaw.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
109 113

GIANT LIAR springs off the middle rope with stunning elevation, rotating perfectly in mid-air before driving both boots squarely into "Forever" Young's jaw, sending the fan favorite crashing hard to the canvas as the crowd erupts in disapproving boos at the heel's precise aerial assault.


Late

DDT


grapple 150%
Late

Vertical Suplex


power 150%
131 131

GIANT LIAR locks in the front facelock with technical precision, plants their feet, and drops backward, driving "Forever" Young's skull into the canvas with a picture-perfect DDT that sends the crowd into a frenzy as the heel crumples to the mat.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

Late

Top Rope Splash


aerial 150%
109 135

GIANT LIAR scales the turnbuckles with malicious intent, taunting the crowd as the exhausted "Forever" Young lies helpless below. Launching into a picture-perfect splash, GIANT LIAR crashes down with devastating aerial precision, driving every ounce of air from "Forever" Young's lungs as the referee counts and the arena erupts in furious boos.

GIANT LIAR hoists the defiant "Forever" Young onto their shoulders, ignoring the crowd's desperate pleas, and drives them skull-first into the canvas with a devastating Doomsday. The sickening impact leaves "Forever" Young motionless as the arena erupts in furious boos.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.