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Jan 0001

Early

Kicks


speed 100%
Early

Backdrop Suplex


grapple 100%
65 65

Strong Carl locks in a textbook waistlock and executes a picture-perfect backdrop suplex, lifting SUPERSTUD up and over with technical precision before planting them flat on the mat. The crowd applauds the clean execution as both competitors show mutual respect in this early exchange of pure wrestling skill.


Early

Backdrop Suplex


grapple 100%
Early

Body Slam


power 100%
34 17

SUPERSTUD locks in a textbook waistlock and executes a picture-perfect backdrop suplex, lifting Strong Carl up and over with technical precision before planting them flat on the mat. The crowd applauds the clean execution as both competitors show mutual respect in this early exchange of pure wrestling skill.


Early

Punches


brawl 100%
Early

Kicks


speed 100%
65 65

Strong Carl unleashes a lightning-quick flurry of kicks, snapping precise strikes to SUPERSTUD's legs and midsection with blistering speed that draws appreciative cheers from the crowd as SUPERSTUD staggers backward, clearly caught off-guard by the rapid-fire offense.


Mid

Boston Crab


grapple 125%
Mid

Dropkick


aerial 125%
43 49

Strong Carl springs off the ropes with incredible elevation, launching into a picture-perfect dropkick that catches SUPERSTUD square in the chest, sending them crashing to the canvas as the crowd roars in appreciation of the athletic display, both competitors earning respect in this hard-fought contest.


Mid

Headbutt


brawl 125%
Mid

Corner Splash


speed 125%
81 81

Strong Carl charges across the ring with blistering speed, launching into a picture-perfect corner splash that crashes into SUPERSTUD's chest, driving the air from their lungs as the crowd roars its approval for the lightning-quick offensive burst.


Mid

Dropkick


aerial 125%
Mid

Power Slam


power 125%
25 21

SUPERSTUD launches into a picture-perfect springboard dropkick, soaring through the air with incredible height before both boots connect flush with Strong Carl's chest, sending them crashing hard to the canvas as the crowd erupts in appreciation of the athletic display.


Late

Super Kick


speed 150%
Late

DDT


grapple 150%
98 98

Strong Carl hooks SUPERSTUD's head with technical precision, maintaining perfect body positioning before dropping backward and driving SUPERSTUD's skull into the canvas with a textbook DDT. The crowd roars in appreciation as Strong Carl floats over for the cover, both competitors showing mutual respect despite the devastating impact of the crisp, fundamentally-sound maneuver.


Late

Lariat


brawl 150%
Late

Top Rope Splash


aerial 150%
98 59

SUPERSTUD charges across the ring with desperate intensity, swinging their arm with raw, unbridled force that catches Strong Carl flush across the chest, turning them inside out with a thunderous lariat that echoes throughout the arena as the capacity crowd erupts in appreciation for the hard-hitting, no-nonsense strike that leaves Strong Carl flat on their back.


Late

DDT


grapple 150%
Late

Super Kick


speed 150%
51 98

Strong Carl suddenly springs forward with explosive quickness, their leg whipping up in a blur as the super kick connects flush with SUPERSTUD's jaw, the crack echoing through the arena as the crowd erupts in appreciation for the lightning-fast strike that sends SUPERSTUD crashing to the mat.

SUPERSTUD unleashes Singularity with devastating precision, the strike connecting flush as Strong Carl crumples to the canvas. The crowd erupts in appreciation for both competitors as the referee counts three, SUPERSTUD extending a hand in respect to the fallen Strong Carl.

Winner Loser
3 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.