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Apr 0001

15
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Backdrop Suplex


grapple 100%
63 71

Arbuckle Wahoo clinches SUPERSTUD from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving SUPERSTUD overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Early

Kicks


speed 100%
Early

Kicks


speed 100%
speed -15%
Added by Forearm Strikes
65 19

SUPERSTUD unleashes a lightning-quick flurry of rapid-fire kicks to Arbuckle Wahoo's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before Arbuckle Wahoo can mount any counter.


Early

Punches


brawl 100%
Early

Punches


brawl 100%
70 72

Arbuckle Wahoo backs SUPERSTUD into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping SUPERSTUD's head back before Arbuckle Wahoo smirks at the jeering audience.


Mid

Boston Crab


grapple 125%
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

43 89

Arbuckle Wahoo clutches SUPERSTUD in a tight waistlock, wrenching viciously before explosively arching backward to hurl the fan favorite through the air with a perfectly executed belly-to-belly suplex. The crowd boos as Arbuckle Wahoo releases late, adding extra torque to send SUPERSTUD crashing hard into the canvas, immediately clutching their back in pain.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
88 90

Arbuckle Wahoo rakes SUPERSTUD's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open SUPERSTUD's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Mid

Dropkick


aerial 125%
Mid

Boston Crab


grapple 125%
25 89

Arbuckle Wahoo wrenches back on the Boston Crab with technical precision, grinding SUPERSTUD's spine at a brutal angle while the crowd boos mercilessly. The heel ignores the referee's position checks, applying extra torque and sitting deeper to maximize SUPERSTUD's suffering, drawing anguished groans from the trapped babyface.

Arbuckle Wahoo catches SUPERSTUD off guard with a vicious Bolo Buster, the devastating strike connecting flush with SUPERSTUD's jaw and sending them crashing to the canvas in a heap. The crowd erupts in boos as the referee counts three, cementing Arbuckle Wahoo's brutal victory.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.