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Feb 0004

Early

Punches


brawl 100%
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

79 62

Steven Seagal backs Iron Carnage into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Iron Carnage's head back before Steven Seagal smirks at the jeering audience.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

brawl -15%
Added by Bulldog
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

61 63

Iron Carnage catches Steven Seagal attempting a cheap shot and wraps both arms around the midsection, squeezing tight with a bearhug that draws cheers from the crowd. The face fighter uses raw strength to lift the protesting heel off the mat, shaking violently while Steven Seagal gasps for air and frantically slaps at the shoulders, trapped in the crushing embrace.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl +20%
Added by Running Knee
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

power +30%
Added by Bearhug
87 64

Steven Seagal backs Iron Carnage into the corner with a flurry of vicious forearm strikes, each blow landing with brutal street-fight intensity as the crowd voices their disapproval. The heel unleashes a relentless barrage of rough, unforgiving shots that stagger the fan favorite, leaving Iron Carnage slumped against the turnbuckles.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial -15%
Added by Shoulder Tackle
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed -15%
Added by Forearm Strikes
69 76

Iron Carnage catches Steven Seagal jawing at the referee and suddenly spins through with a vicious backfist that cracks across the heel's jaw, sending spit flying as the crowd roars its approval, Steven Seagal crumpling backward into the ropes from the street-fight style impact.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

91 79

Steven Seagal catches Iron Carnage charging in and viciously drives a boot straight into their jaw, the brutal strike echoing through the arena as Iron Carnage crumples to the mat. The crowd erupts in boos as Steven Seagal sneers, standing over their fallen opponent with ruthless satisfaction.


Mid

Headbutt


brawl 125%
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed -35%
Added by Big Boot
99 54

Steven Seagal takes a cheap shot, stepping in close and cracking Iron Carnage right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as Iron Carnage staggers backward, momentarily dazed and clutching his forehead while Steven Seagal smirks at the damage done.


Late

Lariat


brawl 150%
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +15%
Added by Tiger Feint Kick
119 100

Steven Seagal viciously swings a brutal lariat that catches Iron Carnage flush across the throat, the sickening impact echoing throughout the arena as the exhausted hero crumples to the mat. The boos rain down as Steven Seagal stands over the fallen fan-favorite, soaking in the crowd's hatred while Iron Carnage clutches at their neck in agony.

Steven Seagal catches Iron Carnage off guard with a vicious Under Siege, the devastating strike connecting flush with Iron Carnage's jaw and sending them crashing to the canvas in a heap. The crowd erupts in boos as the referee counts three, cementing Steven Seagal's brutal victory.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.