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Nov 0008

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Kicks


speed 100%
81 87

Giant Colossus unleashes a lightning-fast flurry of kicks, striking Steven Seagal's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Early

Crossbody


aerial 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

grapple -15%
Added by Forearm Strikes
88 75

Steven Seagal launches off the ropes with a picture-perfect crossbody, catching Giant Colossus completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of Giant Colossus's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Early

Punches


brawl 100%
brawl -15%
Added by Hammerlock
Early

Backdrop Suplex


grapple 100%
77 100

Giant Colossus locks in a textbook waistlock, displaying technical precision as Steven Seagal struggles to escape. With perfect form, Giant Colossus bridges back and launches the heel overhead with a crisp backdrop suplex, spiking Steven Seagal's shoulders into the canvas. The crowd roars its approval as Giant Colossus maintains control early in this contest.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Corner Splash


speed 125%
111 109

Steven Seagal clutches Giant Colossus in a tight waistlock, wrenching viciously before explosively arching backward to hurl the fan favorite through the air with a perfectly executed belly-to-belly suplex. The crowd boos as Steven Seagal releases late, adding extra torque to send Giant Colossus crashing hard into the canvas, immediately clutching their back in pain.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

101 115

Giant Colossus expertly applies a textbook arm wringer, torquing Steven Seagal's shoulder with precise technical skill that draws appreciative cheers from the crowd. The heel grimaces and drops to one knee, frantically slapping at their trapped arm as Giant Colossus maintains perfect control of the hold.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl -35%
Added by Arm Wringer
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

72 100

Giant Colossus explodes with lightning-quick rotation, whipping around to crack Steven Seagal square in the jaw with a devastating spinning heel kick that echoes throughout the arena, sending the heel staggering backward as the crowd roars its approval for the perfectly-timed strike.


Late

Top Rope Splash


aerial 150%
Late

Super Kick


speed 150%
speed -35%
Added by Big Boot
132 100

Steven Seagal scales the turnbuckles with deliberate arrogance, taunting the crowd as Giant Colossus lies vulnerable below. The heel launches into a picture-perfect splash from the top rope, crashing down with devastating aerial precision across the prone champion's chest, driving every ounce of air from their lungs as the arena erupts in furious boos.


Late

Lariat


brawl 150%
Late

DDT


grapple 150%
135 150

Giant Colossus clutches Steven Seagal's head with technical precision, trapping the exhausted heel in a textbook front facelock before driving straight down, spiking Steven Seagal's skull into the canvas with a perfectly executed DDT as the crowd roars its approval for the heroic maneuver.

Giant Colossus wrenches back on the Shutdown, bending Steven Seagal's body at a sickening angle as the crowd roars its approval. The heel claws desperately at the mat, pride crumbling as the pressure becomes unbearable, finally slapping the canvas repeatedly in submission while Giant Colossus holds the lock, ensuring justice is served.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.