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May 0005

Early

Punches


brawl 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

86 77

Steven Seagal backs Ernie White into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Ernie White's head back before Steven Seagal smirks at the jeering audience.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Kicks


speed 100%
77 85

Ernie White unleashes a lightning-quick flurry of rapid-fire kicks to Steven Seagal's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before Steven Seagal can mount any counter.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

83 74

Steven Seagal charges forward and leaps with explosive momentum, driving their knee viciously into Ernie White's jaw with a sickening crack that echoes through the arena, sending the fan-favorite crashing to the mat as the crowd erupts in hostile boos at the cheap shot.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

99 94

Steven Seagal clutches Ernie White in a tight waistlock, wrenching viciously before explosively arching backward to hurl the fan favorite through the air with a perfectly executed belly-to-belly suplex. The crowd boos as Steven Seagal releases late, adding extra torque to send Ernie White crashing hard into the canvas, immediately clutching their back in pain.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial -35%
Added by Gorilla Press
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

65 98

Ernie White catches the retreating Steven Seagal with a thunderous big boot, the sole of their boot crashing into the heel's jaw with brutal street-fight intensity! The crowd roars its approval as Steven Seagal crumples to the mat, clutching their face while Ernie White stands tall, delivering the rough justice the villain deserves.


Mid

Headbutt


brawl 125%
brawl +12%
Added by Running Knee
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

118 98

Steven Seagal rakes Ernie White's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open Ernie White's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

108 103

Steven Seagal rakes Ernie White's eyes behind the referee's back, then winds up and blasts the staggering hero with a vicious closed-fist haymaker that echoes through the arena, dropping Ernie White to the canvas as the crowd erupts in boos at the blatant illegal strike.

Steven Seagal catches Ernie White staggering and unloads with the Under Siege, a vicious strike that drops Ernie White like a stone. The arena erupts in boos as the referee counts three, Steven Seagal standing over the fallen hero with a sneer.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.