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Feb 0009

Early

Punches


brawl 100%
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

90 83

Steven Seagal backs Crush into the corner and unleashes a vicious barrage of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, pummeling the fan-favorite with ruthless street-fight brutality until Crush slumps against the turnbuckles.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Backdrop Suplex


grapple 100%
81 100

Crush locks in a textbook waistlock, displaying technical precision as Steven Seagal struggles to escape. With perfect form, Crush bridges back and launches the heel overhead with a crisp backdrop suplex, spiking Steven Seagal's shoulders into the canvas. The crowd roars its approval as Crush maintains control early in this contest.


Early

Crossbody


aerial 100%
Early

Crossbody


aerial 100%
88 90

Crush springs off the ropes with incredible elevation, soaring through the air before crashing down across Steven Seagal's chest with a picture-perfect crossbody that flattens the villain to the canvas as the crowd roars its approval for the high-flying maneuver.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
113 113

Crush rakes Steven Seagal's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open Steven Seagal's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

111 118

Crush springs to the top rope with incredible agility, timing the moment perfectly as Steven Seagal staggers forward. Launching through the air, Crush catches the villain's head between their legs and whips backward in a beautiful arc, sending Steven Seagal crashing headfirst into the canvas with a picture-perfect Frankensteiner that electrifies the crowd into a thunderous ovation.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Boston Crab


grapple 125%
103 125

Crush expertly flips Steven Seagal onto their stomach, stepping through and wrenching back on the legs with textbook precision, applying the Boston Crab with technical mastery. The crowd roars its approval as Steven Seagal writhes in agony, desperately clawing toward the ropes while Crush sits deep, maintaining perfect leverage on the submission hold.


Late

Top Rope Splash


aerial 150%
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

132 117

Steven Seagal scales the turnbuckles while Crush lies vulnerable, then launches into a picture-perfect splash from the top rope, crashing down with devastating precision as the crowd erupts in boos. The high-risk maneuver connects flush, driving every bit of air from Crush's lungs as Steven Seagal hooks the leg for what could be the finish.


Late

Lariat


brawl 150%
Late

DDT


grapple 150%
135 150

Crush catches the exhausted Steven Seagal in a front facelock, expertly positioning for the classic DDT. With technical precision honed through years of training, Crush drops straight down, spiking Steven Seagal's skull into the canvas with devastating impact. The arena erupts as Steven Seagal crumples to the mat, and Crush immediately covers for what could be the finish.

Crush hoists the struggling Steven Seagal onto their shoulders, and the arena erupts as they drive them down with Apex, the sickening impact echoing through the building. Steven Seagal crumples motionless on the mat as the referee counts three, justice finally delivered to the roaring approval of the crowd.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.