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Feb 0003

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

58 74

BIG MAGIC springs off the ropes with incredible athleticism, leaping high to catch Steven Seagal's head between their thighs before whipping backward through the air, sending the startled heel crashing across the canvas with a picture-perfect hurricanrana as the crowd erupts in approval of the spectacular aerial display.


Early

Crossbody


aerial 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

52 73

BIG MAGIC smoothly transitions behind Steven Seagal and expertly wrenches the arm into a tight hammerlock, using precise technical skill to control the heel's movement. The crowd cheers as BIG MAGIC applies textbook leverage, forcing Steven Seagal to grimace and reach desperately for the ropes while trapped in the fundamental submission hold.


Early

Punches


brawl 100%
brawl -15%
Added by Hammerlock
brawl -5%
Added by Running Knee
Early

Backdrop Suplex


grapple 100%
54 81

BIG MAGIC locks in a tight waistlock, demonstrating technical precision as they arch back and launch Steven Seagal overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as BIG MAGIC maintains control with flawless grappling fundamentals.


Mid

Headbutt


brawl 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

85 18

Steven Seagal takes a cheap shot, stepping in close and cracking BIG MAGIC right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as BIG MAGIC staggers backward, momentarily dazed and clutching his forehead while Steven Seagal smirks at the damage done.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

78 94

BIG MAGIC scales the turnbuckles as the crowd roars, launching into a perfect diving forearm that crashes into Steven Seagal's jaw with pinpoint accuracy. The cowardly heel crumples to the mat, clutching his face as BIG MAGIC lands gracefully, feeding off the audience's thunderous approval while Steven Seagal rolls toward the ropes in desperate retreat.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

60 102

BIG MAGIC leaps onto Steven Seagal's shoulders with lightning precision, the crowd erupting as they wrap their legs around the heel's head and execute a picture-perfect Frankensteiner, using momentum and technical skill to flip Steven Seagal violently across the ring where they crash hard onto the canvas.

BIG MAGIC wrenches back on the Zero Hour, bending Steven Seagal's body at a sickening angle as the crowd roars its approval. The heel claws desperately at the mat, pride crumbling as the pressure becomes unbearable, finally slapping the canvas repeatedly in submission while BIG MAGIC holds the lock, ensuring justice is served.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.