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Oct 0006

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Backdrop Suplex


grapple 100%
85 90

Arbuckle Wahoo expertly hooks Steven Seagal's arm and lifts with technical precision, bridging back to plant the opponent squarely on their shoulders with a textbook backdrop suplex that draws grudging acknowledgment from the crowd despite both competitors' villainous reputations.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl +15%
Added by Running Knee
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

92 81

Steven Seagal unleashes a vicious barrage of forearm strikes, catching Arbuckle Wahoo off-guard with brutal, street-fight intensity. The crowd boos as Steven Seagal backs their opponent into the corner, each strike landing with ruthless precision, leaving Arbuckle Wahoo dazed and reeling from the early onslaught.


Early

Punches


brawl 100%
brawl -15%
Added by Hammerlock
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

75 81

Arbuckle Wahoo corners Steven Seagal and unloads a vicious barrage of forearm strikes, each brutal blow echoing through the arena as the crowd boos both competitors. The relentless assault drives Steven Seagal backward against the ropes, unable to mount any defense as Arbuckle Wahoo pummels away with street-fight intensity, finally backing off with a satisfied sneer.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

97 103

Arbuckle Wahoo ruthlessly levels Steven Seagal with a vicious Big Boot straight to the jaw, the brutal street-fight strike echoing through the arena as Steven Seagal crumples to the mat, and the crowd boos both competitors with equal disdain.


Mid

Headbutt


brawl 125%
Mid

Boston Crab


grapple 125%
grapple -35%
Added by Diving Forearm
110 81

Steven Seagal rakes Arbuckle Wahoo's eyes to distract the referee, then viciously cracks a brutal headbutt square into Arbuckle Wahoo's face, sending him staggering backward into the ropes as the crowd boos both competitors' underhanded tactics.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Headbutt


brawl 125%
101 113

Arbuckle Wahoo grabs Steven Seagal by the hair and viciously drives their forehead into Steven Seagal's face with a brutal headbutt, the sickening crack echoing through the arena as Steven Seagal staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Late

Lariat


brawl 150%
Late

Lariat


brawl 150%
132 135

Arbuckle Wahoo charges across the ring with malicious intent, extending their arm and nearly decapitating an exhausted Steven Seagal with a vicious lariat that echoes throughout the arena, sending their opponent crashing to the canvas as the crowd boos the brutal display of violence.

Arbuckle Wahoo catches Steven Seagal off-guard and delivers a devastating Bolo Buster, the impact echoing throughout the arena as Steven Seagal crumples to the canvas, completely unconscious. The crowd boos both competitors as the referee counts the pin, Arbuckle Wahoo smirking with ruthless satisfaction.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.