← Back to history

Aug 0001

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

58 59

Alexander Scott smoothly transitions behind Big Biscuit and expertly wrenches the arm into a tight hammerlock, using precise technical skill to control the heel's movement. The crowd cheers as Alexander Scott applies textbook leverage, forcing Big Biscuit to grimace and reach desperately for the ropes while trapped in the fundamental submission hold.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Kicks


speed 100%
65 61

Big Biscuit slithers behind Alexander Scott and viciously wrenches the arm into a tight hammerlock, twisting with technical precision while trash-talking the crowd. The heel methodically cranks the hold, drawing boos as Alexander Scott grimaces in pain, trapped in the early technical assault.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

54 64

Alexander Scott catches Big Biscuit off-guard with a crisp collar-and-elbow tie-up, smoothly transitioning into a textbook snap suplex that sends the heel crashing onto the mat with technical precision. The crowd roars in approval as Alexander Scott floats over for a quick cover, showing early control of this contest.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

75 75

Alexander Scott clutches Big Biscuit in a tight waistlock, wrenching viciously before explosively arching backward to hurl the fan favorite through the air with a perfectly executed belly-to-belly suplex. The crowd boos as Alexander Scott releases late, adding extra torque to send Big Biscuit crashing hard into the canvas, immediately clutching their back in pain.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
70 73

Alexander Scott catches Big Biscuit trying to regroup in the corner and unleashes a lightning-quick spinning heel kick that connects flush with the jaw, the crowd erupting as the heel crumples to the mat, clutching their face in agony.


Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

Mid

Boston Crab


grapple 125%
grapple -35%
Added by Diving Forearm
82 59

Big Biscuit springs to the top rope with surprising agility, leaping off to catch Alexander Scott's head between their legs, then flips backward with technical precision to plant the beloved competitor headfirst into the canvas with a devastating Frankensteiner. The crowd erupts in boos as Big Biscuit sneers arrogantly while Alexander Scott writhes on the mat, clutching their neck.


Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

aerial +30%
Added by Frankensteiner
speed +5%
Added by Snap Suplex
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
91 82

Big Biscuit quickly snatches Alexander Scott's legs with lightning speed, spinning through the Sharpshooter with practiced efficiency while the exhausted hero struggles desperately. The heel wrenches back viciously, drawing boos as Alexander Scott claws toward the ropes, pain etched across their face.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

Late

DDT


grapple 150%
90 98

Alexander Scott clutches Big Biscuit's head with technical precision, trapping the exhausted heel in a textbook front facelock before driving straight down, spiking Big Biscuit's skull into the canvas with a perfectly executed DDT as the crowd roars its approval for the heroic maneuver.


Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

speed +5%
Added by Snap Suplex
Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
speed +40%
Added by Springboard Enzuigiri
76 119

Alexander Scott tunes up the band in the corner as the crowd roars, stalking the staggering Big Biscuit who turns around right into a lightning-quick Super Kick that cracks across the jaw! The impact echoes through the arena as Big Biscuit crumples to the mat, and the fans explode in celebration of the perfectly-timed strike of justice.

Alexander Scott hoists the despised Big Biscuit high overhead, the crowd roaring in approval as they deliver the devastating Seismic Drop, driving the villain spine-first into the canvas with thunderous force—Big Biscuit crumples motionless as the arena explodes in celebration.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.