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Jul 0001

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Kicks


speed 100%
58 65

Scott Martinez unleashes a lightning-fast flurry of kicks, targeting Big Biscuit's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Backdrop Suplex


grapple 100%
54 60

Scott Martinez secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting Big Biscuit smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as Scott Martinez maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Crossbody


aerial 100%
65 13

Big Biscuit catches Scott Martinez's arm and wrenches it behind their back with technical precision, applying a textbook hammerlock while the crowd boos the methodical assault. The heel cranks the hold tighter, forcing Scott Martinez to grimace in pain as Big Biscuit uses superior grappling skill to control the early exchange completely.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
Mid

Boston Crab


grapple 125%
96 75

Big Biscuit sneers at the crowd's protests as he cinches in a tight waist lock, wrenching Scott Martinez's ribs with vicious intent before explosively arching backward, launching the fan-favorite overhead with a textbook belly-to-belly suplex that sends Scott Martinez crashing hard into the canvas, the heel methodically rising with a satisfied smirk while Scott Martinez writhes in pain.


Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

Mid

Headbutt


brawl 125%
82 74

Big Biscuit springs to the top rope with surprising agility, leaping off to catch Scott Martinez's head between their legs, then flips backward with technical precision to plant the beloved competitor headfirst into the canvas with a devastating Frankensteiner. The crowd erupts in boos as Big Biscuit sneers arrogantly while Scott Martinez writhes on the mat, clutching their neck.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Dropkick


aerial 125%
83 16

Big Biscuit methodically twists Scott Martinez's arm with precise, calculated pressure, wrenching the joint at an unnatural angle while the crowd voices their disapproval. The technical precision is undeniable as Big Biscuit maintains control, cranking harder with each rotation.


Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

speed +5%
Added by Snap Suplex
Late

Top Rope Splash


aerial 150%
76 20

Big Biscuit hooks the exhausted Scott Martinez's arms from behind, plants both knees into the spine, and wrenches back with vicious intent, stretching the fatigued challenger across their shins in a brutal surfboard. The crowd erupts in boos as Big Biscuit cranks harder, showcasing the helpless Scott Martinez to all four sides of the arena.

Big Biscuit wrenches back on the Gravy Grab, twisting Scott Martinez's body at an unnatural angle as the crowd roars in protest. Scott Martinez fights valiantly but finally taps out desperately, and Big Biscuit refuses to release the hold immediately, grinning wickedly as the referee frantically calls for the bell.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.