← Back to history

Feb 0002

Early

Punches


brawl 100%
Early

Punches


brawl 100%
81 65

Aaron Garcia unleashes a furious barrage of right hands, backing STICKY GREEN into the corner as the crowd roars with approval. The heel desperately tries to cover up, but Aaron Garcia's relentless strikes connect cleanly, snapping STICKY GREEN's head back with each brutal impact until the official steps in to break it up.


Early

Crossbody


aerial 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

80 59

Aaron Garcia springs off the ropes with explosive energy, soaring through the air as the crowd erupts in approval. The high-flying crossbody crashes into STICKY GREEN's chest, taking the heel completely off their feet and driving them hard into the canvas, drawing loud cheers from the fans.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

73 77

STICKY GREEN catches Aaron Garcia's arm and wrenches it behind their back with technical precision, applying a textbook hammerlock while the crowd boos the methodical assault. The heel cranks the hold tighter, forcing Aaron Garcia to grimace in pain as STICKY GREEN uses superior grappling skill to control the early exchange completely.


Mid

Headbutt


brawl 125%
brawl -15%
Added by Hammerlock
Mid

Boston Crab


grapple 125%
grapple -15%
Added by Forearm Strikes
89 94

STICKY GREEN methodically wrenches back on the Boston Crab, applying textbook technical pressure as Aaron Garcia claws desperately toward the ropes. The heel leans back with surgical precision, sitting deep to maximize the torque on Aaron Garcia's spine while the crowd rallies behind the suffering babyface. STICKY GREEN smirks at the anguished cries, maintaining perfect form on the submission hold.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Headbutt


brawl 125%
92 81

Aaron Garcia scales to the top rope with purpose, measuring the dazed STICKY GREEN below before launching into a picture-perfect diving forearm that connects flush with the heel's jaw, sending him crashing to the canvas as the crowd erupts in approval of the high-flying justice.


Mid

Dropkick


aerial 125%
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple -35%
Added by Diving Forearm
100 67

Aaron Garcia springs off the ropes with lightning precision, launching into a picture-perfect dropkick that catches STICKY GREEN square in the chest, sending the heel crashing hard into the turnbuckles as the crowd erupts in approval of the high-flying justice.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

104 106

STICKY GREEN hooks Aaron Garcia's leg with technical precision, snapping back with a textbook Fisherman Suplex that bridges perfectly for a near-fall as the exhausted champion desperately kicks out, drawing boos from the disgusted crowd witnessing this methodical dismantling.


Late

Top Rope Splash


aerial 150%
aerial +45%
Added by Shooting Star Press
Late

DDT


grapple 150%
156 128

Aaron Garcia ascends to the top turnbuckle as the exhausted STICKY GREEN writhes below, then launches into a picture-perfect splash from the heavens, crashing down with full body impact as the crowd erupts in thunderous approval while STICKY GREEN convulses from the devastating high-flying assault.

Aaron Garcia scales to the top rope as the crowd roars, measuring the vulnerable STICKY GREEN below. With perfect precision, Aaron Garcia launches into the air and connects with Last Rites, crashing down onto STICKY GREEN with devastating impact. The arena explodes as STICKY GREEN lies motionless, and the referee counts three. Justice is served.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.