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Mar 0002

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Punches


brawl 100%
80 87

BEN DOVER backs Aaron Garcia into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Aaron Garcia's head back before BEN DOVER smirks at the jeering audience.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl +6%
Added by Running Knee
Early

Backdrop Suplex


grapple 100%
78 70

Aaron Garcia unleashes a blistering series of forearm strikes, backing BEN DOVER into the corner with raw aggression as the crowd roars its approval. The face connects with rapid-fire blows, each shot snapping the heel's head back, until BEN DOVER slumps against the turnbuckles, overwhelmed by the relentless striking assault.


Early

Punches


brawl 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

grapple -15%
Added by Forearm Strikes
81 53

Aaron Garcia unleashes a furious barrage of right hands, backing BEN DOVER into the corner as the crowd roars with approval. The heel desperately tries to cover up, but Aaron Garcia's relentless strikes connect cleanly, snapping BEN DOVER's head back with each brutal impact until the official steps in to break it up.


Mid

Headbutt


brawl 125%
brawl -15%
Added by Hammerlock
Mid

Headbutt


brawl 125%
89 109

BEN DOVER takes a cheap shot, stepping in close and cracking Aaron Garcia right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as Aaron Garcia staggers backward, momentarily dazed and clutching his forehead while BEN DOVER smirks at the damage done.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

92 81

Aaron Garcia scales the turnbuckles as the crowd roars, launching into a perfect diving forearm that crashes into BEN DOVER's jaw with pinpoint accuracy. The cowardly heel crumples to the mat, clutching his face as Aaron Garcia lands gracefully, feeding off the audience's thunderous approval while BEN DOVER rolls toward the ropes in desperate retreat.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl -35%
Added by Arm Wringer
Mid

Boston Crab


grapple 125%
grapple -35%
Added by Diving Forearm
65 63

Aaron Garcia charges forward with righteous fury and drives a thunderous big boot straight into BEN DOVER's jaw, the brawling strike echoing through the arena as the crowd roars its approval while BEN DOVER crumples to the canvas in a heap.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

DDT


grapple 150%
104 105

BEN DOVER clutches the exhausted Aaron Garcia's head, wrenching it into position with calculated malice before dropping backward with a technically precise DDT that spikes the fan favorite's skull into the canvas, drawing venomous boos as BEN DOVER smirks at the devastated crowd.


Late

Top Rope Splash


aerial 150%
aerial +45%
Added by Shooting Star Press
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

156 109

Aaron Garcia ascends to the top turnbuckle as the exhausted BEN DOVER writhes below, then launches into a picture-perfect splash from the heavens, crashing down with full body impact as the crowd erupts in thunderous approval while BEN DOVER convulses from the devastating high-flying assault.

Aaron Garcia scales to the top rope as the crowd roars, measuring the vulnerable BEN DOVER below. With perfect precision, Aaron Garcia launches into the air and connects with Last Rites, crashing down onto BEN DOVER with devastating impact. The arena explodes as BEN DOVER lies motionless, and the referee counts three. Justice is served.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.