← Back to history

May 0001

Early

Punches


brawl 100%
Early

Punches


brawl 100%
39 59

Kokomo Joe unloads a vicious barrage of closed-fist punches to George Costanza's jaw, the referee turning a blind eye to the illegal strikes as both competitors favor the same underhanded tactics, drawing boos from the disgusted crowd as George Costanza stumbles backward into the ropes.


Early

Crossbody


aerial 100%
Early

Kicks


speed 100%
65 60

George Costanza launches off the ropes with a soaring crossbody, catching Kokomo Joe completely off-guard and flattening him to the mat with surprising early aggression. The crowd boos both competitors as George Costanza quickly scrambles up, smirking at the grounded Kokomo Joe who clutches his chest in frustration.


Early

Body Slam


power 100%
Early

Crossbody


aerial 100%
37 40

Kokomo Joe scales the turnbuckles with calculated precision, measuring George Costanza who's still recovering from the early onslaught. Launching through the air with picture-perfect form, Kokomo Joe crashes down across George Costanza's chest with a devastating crossbody, driving all the air from their lungs as both heels hit the canvas hard to a chorus of boos from the disgusted crowd.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
46 50

Kokomo Joe springs off the middle rope with a perfectly executed dropkick, both boots smashing into George Costanza's jaw and sending them crashing backward into the turnbuckles as the crowd voices their displeasure at both competitors with resounding boos.


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
81 75

George Costanza springs off the middle rope with calculated precision, twisting through the air before driving both boots squarely into Kokomo Joe's jaw, sending the rival crashing backward into the corner turnbuckles as the crowd jeers the impressive yet opportunistic aerial assault that leaves Kokomo Joe dazed and slumped against the ropes.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
49 74

Kokomo Joe grabs George Costanza by the hair and viciously drives their forehead into George Costanza's face with a brutal headbutt, the sickening crack echoing through the arena as George Costanza staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Late

Vertical Suplex


power 150%
Late

Lariat


brawl 150%
56 89

Kokomo Joe charges across the ring with malicious intent, extending their arm and nearly decapitating an exhausted George Costanza with a vicious lariat that echoes throughout the arena, sending their opponent crashing to the canvas as the crowd boos the brutal display of violence.

Kokomo Joe wrenches back on Blackout, torquing George Costanza's limbs at a sickening angle as the crowd boos relentlessly. George Costanza flails desperately before finally tapping out in agony, handing Kokomo Joe a ruthless victory neither competitor deserved.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.