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Feb 0012

Early

Kicks


speed 100%
Early

Kicks


speed 100%
33 34

Jerry Nguyen unleashes a lightning-fast flurry of kicks, striking DoorMat Gonzalez's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
87 35

DoorMat Gonzalez launches off the ropes with a picture-perfect crossbody, catching Jerry Nguyen completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of Jerry Nguyen's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
87 65

DoorMat Gonzalez cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump Jerry Nguyen squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Mid

Dropkick


aerial 125%
Mid

Headbutt


brawl 125%
109 44

DoorMat Gonzalez springs off the middle rope with surprising agility, launching both boots squarely into Jerry Nguyen's chest with a picture-perfect dropkick that sends the crowd favorite crashing hard to the canvas, while the heel smirks arrogantly at the booing audience, clearly pleased with the aerial assault.


Mid

Corner Splash


speed 125%
Mid

Corner Splash


speed 125%
41 43

Jerry Nguyen whips DoorMat Gonzalez into the corner and explodes across the ring with lightning speed, crushing the cornered heel with a devastating splash that draws a roar from the crowd as DoorMat Gonzalez crumples to the mat, gasping for air.


Mid

Boston Crab


grapple 125%
Mid

Boston Crab


grapple 125%
109 81

DoorMat Gonzalez methodically wrenches back on the Boston Crab, applying textbook technical pressure as Jerry Nguyen claws desperately toward the ropes. The heel leans back with surgical precision, sitting deep to maximize the torque on Jerry Nguyen's spine while the crowd rallies behind the suffering babyface. DoorMat Gonzalez smirks at the anguished cries, maintaining perfect form on the submission hold.


Late

Top Rope Splash


aerial 150%
Late

Top Rope Splash


aerial 150%
131 78

DoorMat Gonzalez scales the turnbuckles with malicious intent, taunting the crowd as the exhausted Jerry Nguyen lies helpless below. Launching into a picture-perfect splash, DoorMat Gonzalez crashes down with devastating aerial precision, driving every ounce of air from Jerry Nguyen's lungs as the referee counts and the arena erupts in furious boos.

DoorMat Gonzalez wrenches back on Welcome Mat, applying maximum torque as Jerry Nguyen writhes in agony, refusing to submit until consciousness fades and the referee calls for the bell, the heel celebrating with sadistic satisfaction while the crowd erupts in furious boos.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.