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Apr 0013

Early

Backdrop Suplex


grapple 100%
Early

Kicks


speed 100%
88 94

WHITE MEAT unleashes a lightning-fast flurry of kicks, targeting DoorMat Gonzalez's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
88 53

DoorMat Gonzalez springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches WHITE MEAT completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Early

Punches


brawl 100%
Early

Backdrop Suplex


grapple 100%
88 100

WHITE MEAT locks in a textbook waistlock, displaying technical precision as DoorMat Gonzalez struggles to escape. With perfect form, WHITE MEAT bridges back and launches the heel overhead with a crisp backdrop suplex, spiking DoorMat Gonzalez's shoulders into the canvas. The crowd roars its approval as WHITE MEAT maintains control early in this contest.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
110 66

DoorMat Gonzalez rakes WHITE MEAT's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into WHITE MEAT's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Mid

Boston Crab


grapple 125%
Mid

Boston Crab


grapple 125%
110 125

WHITE MEAT expertly flips DoorMat Gonzalez onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. DoorMat Gonzalez writhes in agony, clawing desperately at the canvas while WHITE MEAT maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Mid

Dropkick


aerial 125%
Mid

Dropkick


aerial 125%
110 105

DoorMat Gonzalez springs off the middle rope with surprising agility, launching both boots squarely into WHITE MEAT's chest with a picture-perfect dropkick that sends the crowd favorite crashing hard to the canvas, while the heel smirks arrogantly at the booing audience, clearly pleased with the aerial assault.


Late

Top Rope Splash


aerial 150%
Late

DDT


grapple 150%
132 150

WHITE MEAT catches the exhausted DoorMat Gonzalez in a front facelock, expertly positioning for the classic DDT. With technical precision honed through years of training, WHITE MEAT drops straight down, spiking DoorMat Gonzalez's skull into the canvas with devastating impact. The arena erupts as DoorMat Gonzalez crumples to the mat, and WHITE MEAT immediately covers for what could be the finish.


Late

Lariat


brawl 150%
Late

Lariat


brawl 150%
132 80

DoorMat Gonzalez viciously swings a brutal lariat that nearly decapitates WHITE MEAT, the sickening impact echoing throughout the arena as the exhausted fan favorite crumples to the canvas. The heel sneers at the booing crowd while standing over the fallen wrestler, celebrating the devastating clothesline with malicious satisfaction.


Late

DDT


grapple 150%
Late

Top Rope Splash


aerial 150%
132 126

DoorMat Gonzalez clutches the exhausted WHITE MEAT's head, wrenching it into a front facelock with methodical precision before sitting out sharply and spiking the crowd favorite's skull into the canvas with a textbook DDT, drawing a chorus of boos as WHITE MEAT crumples limply to the mat.

DoorMat Gonzalez wrenches back on the Welcome Mat, grinding WHITE MEAT's joints with sadistic precision as the arena erupts in boos. The valiant WHITE MEAT refuses to tap, face contorted in agony, but DoorMat Gonzalez applies even more torque until WHITE MEAT's hand finally slaps the mat in defeat.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.