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Oct 0012

Early

Crossbody


aerial 100%
Early

Backdrop Suplex


grapple 100%
88 100

WHITE MEAT secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting DoorMat Gonzalez smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as WHITE MEAT maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Early

Punches


brawl 100%
Early

Kicks


speed 100%
88 94

WHITE MEAT unleashes a lightning-fast flurry of kicks, targeting DoorMat Gonzalez's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Early

Backdrop Suplex


grapple 100%
Early

Punches


brawl 100%
88 53

DoorMat Gonzalez locks in a technically precise waistlock, wrenching WHITE MEAT off balance before executing a textbook backdrop suplex that sends the fan favorite crashing to the canvas. The heel smirks at the booing crowd while maintaining wrist control, demonstrating superior grappling fundamentals as WHITE MEAT grimaces from the impact.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
110 66

DoorMat Gonzalez rakes WHITE MEAT's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open WHITE MEAT's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
110 118

WHITE MEAT charges across the ring with lightning speed, catching DoorMat Gonzalez off-guard in the corner before unleashing a thunderous splash that crushes the air from their opponent's lungs. The crowd erupts as DoorMat Gonzalez crumples to the mat, clutching their ribs while WHITE MEAT feeds off the roaring approval.


Mid

Corner Splash


speed 125%
Mid

Dropkick


aerial 125%
41 105

WHITE MEAT launches himself skyward with incredible elevation, his boots connecting perfectly with DoorMat Gonzalez's jaw in a picture-perfect dropkick that sends the villain crashing to the canvas. The crowd erupts as DoorMat Gonzalez clutches his face in pain, rolling toward the ropes while WHITE MEAT kips up to his feet.


Late

Lariat


brawl 150%
Late

DDT


grapple 150%
132 150

WHITE MEAT catches the exhausted DoorMat Gonzalez in a front facelock, expertly positioning for the classic DDT. With technical precision honed through years of training, WHITE MEAT drops straight down, spiking DoorMat Gonzalez's skull into the canvas with devastating impact. The arena erupts as DoorMat Gonzalez crumples to the mat, and WHITE MEAT immediately covers for what could be the finish.

WHITE MEAT catches DoorMat Gonzalez rushing in and unleashes Checkmate, the devastating strike connecting flush with DoorMat Gonzalez's jaw! The crowd erupts as DoorMat Gonzalez crumples to the canvas, completely unconscious, and WHITE MEAT hooks the leg for the three-count victory.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.