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Jan 0005

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Backdrop Suplex


grapple 100%
69 24

Hawaii Riley smoothly transitions behind John Brown and cinches in a textbook hammerlock, wrenching the arm with technical precision as the crowd appreciates the pure wrestling craftsmanship on display. John Brown grimaces but nods respectfully while Hawaii Riley maintains the expertly applied hold, controlling the early pace with fundamental mat work.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Body Slam


power 100%
69 65

Hawaii Riley catches John Brown in a tight front facelock, demonstrating technical precision as they snap their hips and smoothly lift their opponent skyward. With crisp execution, Hawaii Riley falls back and drives John Brown into the canvas with a textbook suplex, the crowd appreciating the pure wrestling excellence on display early in this competitive matchup.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Kicks


speed 100%
49 65

John Brown unleashes a lightning-quick flurry of kicks, their speed overwhelming as precise strikes snap against Hawaii Riley's legs and midsection. The crowd roars its approval as John Brown's technical striking creates separation, leaving Hawaii Riley momentarily stunned and backing away.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

62 75

John Brown showcases lightning-fast reflexes, spinning with incredible velocity to drive a picture-perfect heel kick into Hawaii Riley's jaw, the sudden strike echoing through the arena as the crowd erupts in appreciation for the athletic display while Hawaii Riley staggers backward.


Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

Mid

Boston Crab


grapple 125%
grapple -35%
Added by Diving Forearm
79 22

Hawaii Riley leaps onto John Brown's shoulders with incredible athleticism, wrapping their legs tight before rotating backward in a picture-perfect Frankensteiner that sends John Brown flipping head-over-heels across the canvas. The crowd erupts as Hawaii Riley demonstrates their high-flying prowess, while John Brown writhes on the mat clutching their neck.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Power Slam


power 125%
89 81

Hawaii Riley expertly captures John Brown's wrist and rotates the arm with textbook precision, applying technical pressure to the shoulder joint as the crowd appreciates the fundamental grappling exchange, John Brown grimacing while Hawaii Riley maintains control with methodical torque.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

96 31

Hawaii Riley hooks John Brown's leg with technical precision, bridging flawlessly into a picture-perfect Fisherman Suplex that draws appreciative roars from the crowd. The crisp execution and seamless bridge demonstrate Hawaii Riley's superior grappling prowess in this hard-fought contest.

Hawaii Riley locks in Hawaiian Hold with technical precision, wrenching back as John Brown fights valiantly but finds no escape. The crowd rises in respectful awe as John Brown's hand hovers, then finally taps out. Hawaii Riley releases immediately, extending a hand to help John Brown up as both receive a standing ovation.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.