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Aug 0003

Early

Kicks


speed 100%
Early

Punches


brawl 100%
42 65

Nervous Ned unleashes a furious barrage of right hands, backing Andrew Garcia into the corner as the crowd roars with approval. The heel desperately tries to cover up, but Nervous Ned's relentless strikes connect cleanly, snapping Andrew Garcia's head back with each brutal impact until the official steps in to break it up.


Early

Crossbody


aerial 100%
Early

Body Slam


power 100%
65 23

Andrew Garcia springs off the ropes with a high-flying crossbody, but there's nothing athletic about the follow-through as they drive their knee into Nervous Ned's chest on impact, drawing loud boos from the crowd as the heel crashes down with malicious intent, leaving the beloved face gasping on the mat.


Early

Body Slam


power 100%
Early

Crossbody


aerial 100%
21 62

Nervous Ned springs off the ropes with incredible elevation, soaring through the air before crashing down across Andrew Garcia's chest with a picture-perfect crossbody that flattens the villain to the canvas as the crowd roars its approval for the high-flying maneuver.


Mid

Power Slam


power 125%
Mid

Headbutt


brawl 125%
26 81

Nervous Ned has had enough of Andrew Garcia's dirty tactics and fires back with a vicious headbutt that sends the villain staggering backward into the ropes, drawing a roar of approval from the crowd as Andrew Garcia clutches their forehead in pain.


Mid

Dropkick


aerial 125%
Mid

Dropkick


aerial 125%
81 78

Andrew Garcia springs off the middle rope with stunning elevation, rotating perfectly in mid-air before driving both boots squarely into Nervous Ned's jaw, sending the fan favorite crashing hard to the canvas as the crowd erupts in disapproving boos at the heel's precise aerial assault.


Mid

Corner Splash


speed 125%
Mid

Power Slam


power 125%
53 29

Andrew Garcia whips Nervous Ned into the corner and charges in with lightning speed, crushing the fan favorite with a devastating splash that draws immediate heat from the crowd. Nervous Ned crumples to the mat, gasping for air as Andrew Garcia backs away with a smug grin, soaking in the boos.


Late

Vertical Suplex


power 150%
Late

DDT


grapple 150%
32 45

Nervous Ned locks in the front facelock with technical precision, plants their feet, and drops backward, driving Andrew Garcia's skull into the canvas with a picture-perfect DDT that sends the crowd into a frenzy as the heel crumples to the mat.


Late

Lariat


brawl 150%
Late

Top Rope Splash


aerial 150%
90 93

Nervous Ned ascends to the top turnbuckle as the exhausted Andrew Garcia writhes below, then launches into a picture-perfect splash from the heavens, crashing down with full body impact as the crowd erupts in thunderous approval while Andrew Garcia convulses from the devastating high-flying assault.

Nervous Ned hoists the struggling Andrew Garcia high overhead, the crowd roaring as Clutzy Slam comes crashing down with thunderous impact. Andrew Garcia crumples to the mat, motionless, as Nervous Ned hooks the leg for the decisive three-count victory.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.