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Sep 0004

Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
42 55

David White scales the turnbuckles with calculated precision, measuring Andrew Garcia who's still recovering from the early onslaught. Launching through the air with picture-perfect form, David White crashes down across Andrew Garcia's chest with a devastating crossbody, driving all the air from their lungs as both heels hit the canvas hard to a chorus of boos from the disgusted crowd.


Early

Crossbody


aerial 100%
Early

Body Slam


power 100%
65 65

David White launches off the ropes with a soaring crossbody, catching Andrew Garcia completely off-guard and flattening him to the mat with surprising early aggression. The crowd boos both competitors as David White quickly scrambles up, smirking at the grounded Andrew Garcia who clutches his chest in frustration.


Early

Body Slam


power 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

21 52

David White ducks under Andrew Garcia's wild swing and uses explosive quickness to slide between their legs, hooking them with lightning-fast precision and rolling them backward into a tight pinning predicament as both competitors jockey for position early, the crowd booing the opportunistic maneuver from one villain to another.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
aerial +15%
Added by Sunset Flip
75 77

David White springs off the middle rope with explosive height, twisting mid-air before driving both boots square into Andrew Garcia's jaw with a picture-perfect dropkick that echoes throughout the arena. Andrew Garcia crumples to the mat as the crowd boos both competitors, though some can't help but appreciate the aerial excellence on display.


Mid

Dropkick


aerial 125%
Mid

Power Slam


power 125%
81 81

David White springs off the middle rope with calculated precision, twisting through the air before driving both boots squarely into Andrew Garcia's jaw, sending the rival crashing backward into the corner turnbuckles as the crowd jeers the impressive yet opportunistic aerial assault that leaves Andrew Garcia dazed and slumped against the ropes.


Mid

Corner Splash


speed 125%
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

53 70

David White slingshots through the ropes with lightning quickness, his boot cracking across Andrew Garcia's jaw with a vicious Tiger Feint Kick that sends the rival heel stumbling backward as the crowd boos both competitors, but David White smirks with satisfaction at his underhanded precision.


Late

Vertical Suplex


power 150%
Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

32 81

David White catches the staggering Andrew Garcia charging in, hoisting them up with brutal force before driving them spine-first into the canvas with a thunderous spinebuster that shakes the ring. The crowd jeers as David White holds the impact position, sneering down at their flattened opponent while Andrew Garcia writhes in pain, clutching their lower back.

David White wrenches back on the Thunder Road, torquing Andrew Garcia's joints at a sickening angle as the crowd boos both competitors. Andrew Garcia fights desperately but finally taps out in agony, and David White refuses to release the hold even after the bell, drawing nuclear heat before finally standing over their defeated rival.

Loser Winner
0 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.