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Jul 0003

Early

Body Slam


power 100%
Early

Punches


brawl 100%
21 60

Alley Rat unloads with a flurry of right hands, backing Andrew Garcia into the corner as the crowd roars its approval. The rapid-fire punches snap the heel's head back with each connection, Andrew Garcia desperately covering up but unable to escape the relentless assault.


Early

Crossbody


aerial 100%
Early

Kicks


speed 100%
65 51

Andrew Garcia springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches Alley Rat completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
60 21

Andrew Garcia backs Alley Rat into the corner and unleashes a vicious barrage of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, pummeling the fan-favorite with ruthless street-fight brutality until Alley Rat slumps against the turnbuckles.


Mid

Dropkick


aerial 125%
Mid

Power Slam


power 125%
81 78

Andrew Garcia springs off the second rope with surprising elevation, launching both boots into Alley Rat's chest with a picture-perfect dropkick that sends the beloved competitor crashing hard into the corner turnbuckles, drawing loud boos as Andrew Garcia smirks at the jeering crowd.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
75 75

Alley Rat has had enough of Andrew Garcia's dirty tactics and fires back with a vicious headbutt that sends the villain staggering backward into the ropes, drawing a roar of approval from the crowd as Andrew Garcia clutches their forehead in pain.


Mid

Corner Splash


speed 125%
Mid

Dropkick


aerial 125%
53 26

Andrew Garcia whips Alley Rat hard into the turnbuckles, then explodes across the ring with surprising quickness, crushing the fan favorite with a devastating corner splash that draws venomous boos from the capacity crowd as Alley Rat crumples to the canvas.


Late

Super Kick


speed 150%
Late

Lariat


brawl 150%
63 90

Alley Rat grits through exhaustion and unleashes a brutal lariat that nearly decapitates Andrew Garcia, the thunderous clothesline sending the heel spinning inside-out before crashing hard to the mat. The crowd erupts as Alley Rat stands over the fallen villain, fist still clenched from the devastating strike.


Late

Lariat


brawl 150%
Late

Vertical Suplex


power 150%
90 93

Alley Rat digs deep into their reserves and hoists the defiant Andrew Garcia skyward, holding them inverted as the crowd roars with approval. After an agonizing vertical stall that showcases incredible strength despite late-match exhaustion, Alley Rat drops backward with devastating impact, driving Andrew Garcia skull-first into the canvas with authority.


Late

Vertical Suplex


power 150%
Late

Top Rope Splash


aerial 150%
32 32

Alley Rat ascends to the top turnbuckle as the exhausted Andrew Garcia writhes below, then launches into a picture-perfect splash from the heavens, crashing down with full body impact as the crowd erupts in thunderous approval while Andrew Garcia convulses from the devastating high-flying assault.

Andrew Garcia hoists the dazed Alley Rat onto their shoulders, then viciously drives them down with the Nemesis, the entire ring shaking from the brutal impact as the crowd erupts in furious boos while Alley Rat lies motionless on the canvas.

Winner Loser
4 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.