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Dec 0003

Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
65 65

J.Burroughs unloads with a flurry of right hands, backing Andrew Garcia into the corner as the crowd roars its approval. The rapid-fire punches snap the heel's head back with each connection, Andrew Garcia desperately covering up but unable to escape the relentless assault.


Early

Kicks


speed 100%
Early

Backdrop Suplex


grapple 100%
42 27

Andrew Garcia unleashes a lightning-quick flurry of rapid-fire kicks to J.Burroughs's legs and midsection, the sharp strikes echoing through the arena as the crowd boos the cheap tactics. J.Burroughs staggers backward, unable to counter the blistering speed, clutching his ribs as Andrew Garcia smirks arrogantly.


Early

Body Slam


power 100%
Early

Crossbody


aerial 100%
21 24

J.Burroughs springs off the ropes with explosive energy, soaring through the air as the crowd erupts in approval. The high-flying crossbody crashes into Andrew Garcia's chest, taking the heel completely off their feet and driving them hard into the canvas, drawing loud cheers from the fans.


Mid

Power Slam


power 125%
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

26 83

J.Burroughs suddenly pivots and whips around with a lightning-quick spinning backfist that cracks across Andrew Garcia's jaw, the sharp strike echoing through the arena as the crowd roars in approval. The cowardly heel stumbles backward, clutching their face, while J.Burroughs stands ready, fists clenched.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
brawl +11%
Added by Spinning Backfist
75 88

J.Burroughs has had enough of Andrew Garcia's dirty tactics and fires back with a thunderous headbutt that echoes through the arena! The crowd roars its approval as Andrew Garcia staggers backward, dazed and momentarily stunned by the raw, street-fight justice delivered by the fed-up hero.


Mid

Corner Splash


speed 125%
Mid

Corner Splash


speed 125%
53 85

J.Burroughs charges across the ring with lightning speed, catching Andrew Garcia against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from Andrew Garcia's lungs as J.Burroughs's momentum flattens the heel against the pads, leaving Andrew Garcia slumped and gasping.


Late

Vertical Suplex


power 150%
Late

Super Kick


speed 150%
32 102

J.Burroughs tunes up the band in the corner, stomping the mat rhythmically as the crowd roars in anticipation, and when Andrew Garcia staggers to their feet, J.Burroughs explodes forward with lightning speed, connecting flush with a devastating Super Kick that echoes throughout the arena, sending Andrew Garcia crashing to the canvas as the fans erupt in celebration.

J.Burroughs hoists the struggling Andrew Garcia high overhead, the crowd roaring as Double leg takdedown comes crashing down with thunderous impact. Andrew Garcia crumples to the mat, motionless, as J.Burroughs hooks the leg for the decisive three-count victory.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.