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May 0004

Early

Kicks


speed 100%
Early

Backdrop Suplex


grapple 100%
42 65

"Forever" Young locks in a tight waistlock, demonstrating technical precision as they arch back and launch Andrew Garcia overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as "Forever" Young maintains control with flawless grappling fundamentals.


Early

Punches


brawl 100%
Early

Body Slam


power 100%
60 60

"Forever" Young backs Andrew Garcia into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into Andrew Garcia's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Early

Body Slam


power 100%
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

21 60

"Forever" Young catches Andrew Garcia off-guard with a crisp collar-and-elbow tie-up, smoothly transitioning into a textbook snap suplex that sends the heel crashing onto the mat with technical precision. The crowd roars in approval as "Forever" Young floats over for a quick cover, showing early control of this contest.


Mid

Corner Splash


speed 125%
Mid

Boston Crab


grapple 125%
53 81

"Forever" Young expertly flips Andrew Garcia onto their stomach, stepping through and wrenching back on the legs with textbook precision, applying the Boston Crab with technical mastery. The crowd roars its approval as Andrew Garcia writhes in agony, desperately clawing toward the ropes while "Forever" Young sits deep, maintaining perfect leverage on the submission hold.


Mid

Dropkick


aerial 125%
Mid

Power Slam


power 125%
81 75

Andrew Garcia springs off the second rope with surprising elevation, launching both boots into "Forever" Young's chest with a picture-perfect dropkick that sends the beloved competitor crashing hard into the corner turnbuckles, drawing loud boos as Andrew Garcia smirks at the jeering crowd.


Mid

Power Slam


power 125%
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
26 70

"Forever" Young fakes a dive through the ropes but catches himself, swinging back with blinding speed to deliver a tiger feint kick that snaps Andrew Garcia's head backward, the crowd erupting as the heel staggers into the corner clutching his jaw.


Late

Lariat


brawl 150%
Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

90 75

Andrew Garcia viciously swings their arm like a steel bar across "Forever" Young's throat, the brutal lariat turning the exhausted hero inside-out as the crowd erupts in boos, "Forever" Young crashing hard to the mat clutching their neck while Andrew Garcia sneers with malicious satisfaction.


Late

Vertical Suplex


power 150%
Late

Vertical Suplex


power 150%
32 90

"Forever" Young summons their last reserves of strength, hoisting the exhausted Andrew Garcia high into the air with a thunderous Vertical Suplex, holding them vertical for what feels like an eternity before driving them brutally into the canvas—the crowd roaring in approval as the devastating impact leaves Andrew Garcia writhing in agony.

"Forever" Young hoists the despised Andrew Garcia high overhead, the crowd roaring in approval as they deliver the devastating Fountain of Youth, driving the villain spine-first into the canvas with thunderous force—Andrew Garcia crumples motionless as the arena explodes in celebration.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.