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Mar 0009

Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
30 100

WHITE MEAT locks in a textbook waistlock, displaying technical precision as Cant Be Worse struggles to escape. With perfect form, WHITE MEAT bridges back and launches the heel overhead with a crisp backdrop suplex, spiking Cant Be Worse's shoulders into the canvas. The crowd roars its approval as WHITE MEAT maintains control early in this contest.


Early

Punches


brawl 100%
Early

Kicks


speed 100%
70 88

WHITE MEAT unleashes a lightning-fast flurry of kicks, striking Cant Be Worse's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Early

Body Slam


power 100%
Early

Punches


brawl 100%
70 22

Cant Be Worse stalks WHITE MEAT into the corner, grabbing a handful of tights before hoisting the fan favorite high overhead with pure brute strength. The heel holds WHITE MEAT suspended for a moment, letting gravity do its work before driving them down with a thunderous body slam that shakes the canvas. The crowd boos as Cant Be Worse flexes arrogantly over the fallen WHITE MEAT.


Mid

Dropkick


aerial 125%
Mid

Boston Crab


grapple 125%
33 125

WHITE MEAT methodically turns over Cant Be Worse, stepping through and sitting back deep into a textbook Boston Crab. The technical precision forces the heel to claw desperately at the canvas as WHITE MEAT leans back further, applying relentless pressure to the lower back. The crowd roars its approval as Cant Be Worse grimaces in agony, trapped in the masterfully applied submission hold.


Mid

Boston Crab


grapple 125%
Mid

Corner Splash


speed 125%
38 110

WHITE MEAT charges across the ring with lightning speed, catching Cant Be Worse off-guard in the corner before unleashing a thunderous splash that crushes the air from their opponent's lungs. The crowd erupts as Cant Be Worse crumples to the mat, clutching their ribs while WHITE MEAT feeds off the roaring approval.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
88 105

WHITE MEAT launches into the air with picture-perfect form, both feet connecting flush with Cant Be Worse's jaw in a spectacular dropkick that sends the villain crashing hard to the canvas as the crowd roars its approval for the high-flying display of athleticism.

WHITE MEAT cuts off Cant Be Worse's desperate comeback attempt with a thunderous Checkmate, the devastating strike connecting flush and sending the heel crashing to the canvas in a heap as the crowd erupts in approval, the referee counting the decisive three-count victory.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.