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Sep 0012

Early

Crossbody


aerial 100%
Early

Kicks


speed 100%
26 94

WHITE MEAT unleashes a lightning-fast flurry of kicks, striking Cant Be Worse's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Early

Punches


brawl 100%
Early

Punches


brawl 100%
90 53

Cant Be Worse backs WHITE MEAT into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into WHITE MEAT's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Early

Body Slam


power 100%
Early

Backdrop Suplex


grapple 100%
91 100

WHITE MEAT locks in a textbook waistlock, displaying technical precision as Cant Be Worse struggles to escape. With perfect form, WHITE MEAT bridges back and launches the heel overhead with a crisp backdrop suplex, spiking Cant Be Worse's shoulders into the canvas. The crowd roars its approval as WHITE MEAT maintains control early in this contest.


Mid

Dropkick


aerial 125%
Mid

Boston Crab


grapple 125%
33 125

WHITE MEAT expertly flips Cant Be Worse onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. Cant Be Worse writhes in agony, clawing desperately at the canvas while WHITE MEAT maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Mid

Boston Crab


grapple 125%
Mid

Dropkick


aerial 125%
38 105

WHITE MEAT launches himself skyward with incredible elevation, his boots connecting perfectly with Cant Be Worse's jaw in a picture-perfect dropkick that sends the villain crashing to the canvas. The crowd erupts as Cant Be Worse clutches his face in pain, rolling toward the ropes while WHITE MEAT kips up to his feet.


Mid

Headbutt


brawl 125%
Mid

Corner Splash


speed 125%
113 118

WHITE MEAT charges across the ring with lightning speed, catching Cant Be Worse against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from Cant Be Worse's lungs as WHITE MEAT's momentum flattens the heel against the pads, leaving Cant Be Worse slumped and gasping.

WHITE MEAT cuts off Cant Be Worse's desperate comeback attempt with a thunderous Checkmate, the devastating strike connecting flush and sending the heel crashing to the canvas in a heap as the crowd erupts in approval, the referee counting the decisive three-count victory.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.