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Oct 0009

Early

Crossbody


aerial 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

26 90

BIG MAGIC smoothly transitions behind Cant Be Worse and expertly wrenches the arm into a tight hammerlock, using precise technical skill to control the heel's movement. The crowd cheers as BIG MAGIC applies textbook leverage, forcing Cant Be Worse to grimace and reach desperately for the ropes while trapped in the fundamental submission hold.


Early

Body Slam


power 100%
Early

Backdrop Suplex


grapple 100%
70 100

BIG MAGIC secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting Cant Be Worse smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as BIG MAGIC maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
70 90

BIG MAGIC sprints off the ropes with explosive momentum, launching into a picture-perfect crossbody that catches Cant Be Worse square in the chest, sending the heel crashing to the mat as the crowd erupts in approval of the high-flying offense.


Mid

Power Slam


power 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

88 18

Cant Be Worse catches the charging BIG MAGIC mid-ring, hoisting them high overhead with a show of raw strength before driving them brutally into the canvas with a thunderous power slam that shakes the ring, drawing venomous boos as Cant Be Worse flexes over the crumpled hero.


Mid

Boston Crab


grapple 125%
Mid

Dropkick


aerial 125%
38 113

BIG MAGIC launches himself skyward with incredible elevation, his boots connecting perfectly with Cant Be Worse's jaw in a picture-perfect dropkick that sends the villain crashing to the canvas. The crowd erupts as Cant Be Worse clutches his face in pain, rolling toward the ropes while BIG MAGIC kips up to his feet.


Mid

Dropkick


aerial 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

33 103

BIG MAGIC scales the turnbuckles as the crowd roars, launching into a perfect diving forearm that crashes into Cant Be Worse's jaw with pinpoint accuracy. The cowardly heel crumples to the mat, clutching his face as BIG MAGIC lands gracefully, feeding off the audience's thunderous approval while Cant Be Worse rolls toward the ropes in desperate retreat.

BIG MAGIC wrenches back on the Zero Hour, bending Cant Be Worse at an impossible angle as the crowd roars its approval. The heel's face contorts in agony, hand hovering desperately over the mat before finally slapping it repeatedly in submission. The referee calls for the bell as BIG MAGIC releases the hold, justice served.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.