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Nov 0009

Early

Punches


brawl 100%
Early

Body Slam


power 100%
70 29

Cant Be Worse backs Joshua Flores into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into Joshua Flores's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Early

Body Slam


power 100%
Early

Kicks


speed 100%
70 48

Cant Be Worse stalks Joshua Flores into the corner, grabbing a handful of tights before hoisting the fan favorite high overhead with pure brute strength. The heel holds Joshua Flores suspended for a moment, letting gravity do its work before driving them down with a thunderous body slam that shakes the canvas. The crowd boos as Cant Be Worse flexes arrogantly over the fallen Joshua Flores.


Early

Backdrop Suplex


grapple 100%
Early

Crossbody


aerial 100%
30 63

Joshua Flores springs off the ropes with explosive energy, soaring through the air as the crowd erupts in approval. The high-flying crossbody crashes into Cant Be Worse's chest, taking the heel completely off their feet and driving them hard into the canvas, drawing loud cheers from the fans.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
88 79

Cant Be Worse catches Joshua Flores charging in and hoists him up with a sneer, holding him high overhead to taunt the booing crowd before driving him brutally into the canvas with a devastating power slam that shakes the ring, leaving Joshua Flores clutching his back in agony.


Mid

Boston Crab


grapple 125%
Mid

Power Slam


power 125%
38 36

Cant Be Worse methodically traps Joshua Flores's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. Joshua Flores grimaces in agony, clawing desperately toward the ropes while Cant Be Worse wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.


Mid

Dropkick


aerial 125%
Mid

Headbutt


brawl 125%
33 53

Joshua Flores has had enough of Cant Be Worse's dirty tactics and fires back with a thunderous headbutt that echoes through the arena! The crowd roars its approval as Cant Be Worse staggers backward, dazed and momentarily stunned by the raw, street-fight justice delivered by the fed-up hero.


Late

Vertical Suplex


power 150%
Late

Lariat


brawl 150%
105 63

Cant Be Worse hoists the exhausted Joshua Flores high overhead, holding him suspended for several agonizing seconds to showcase dominance before driving him brutally into the canvas with a thunderous vertical suplex. The impact echoes through the arena as boos rain down, Joshua Flores clutching his spine while Cant Be Worse smirks callously at the destruction.

Cant Be Worse catches Joshua Flores stumbling off the ropes and unleashes Loser's Anthem, a devastating strike that cracks across Joshua Flores's jaw with sickening force, dropping the fan favorite in a heap as the arena erupts in boos for the ruthless knockout.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.