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Oct 0013

Early

Body Slam


power 100%
Early

Punches


brawl 100%
91 53

Cant Be Worse stalks WHITE MEAT into the corner, grabbing a handful of tights before hoisting the fan favorite high overhead with pure brute strength. The heel holds WHITE MEAT suspended for a moment, letting gravity do its work before driving them down with a thunderous body slam that shakes the canvas. The crowd boos as Cant Be Worse flexes arrogantly over the fallen WHITE MEAT.


Early

Backdrop Suplex


grapple 100%
Early

Kicks


speed 100%
30 94

WHITE MEAT unleashes a lightning-fast flurry of kicks, targeting Cant Be Worse's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
90 84

Cant Be Worse backs WHITE MEAT into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping WHITE MEAT's head back before Cant Be Worse smirks at the jeering audience.


Mid

Power Slam


power 125%
Mid

Corner Splash


speed 125%
114 118

WHITE MEAT charges across the ring with lightning speed, catching Cant Be Worse against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from Cant Be Worse's lungs as WHITE MEAT's momentum flattens the heel against the pads, leaving Cant Be Worse slumped and gasping.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
113 66

Cant Be Worse takes a cheap shot, stepping in close and cracking WHITE MEAT right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as WHITE MEAT staggers backward, momentarily dazed and clutching his forehead while Cant Be Worse smirks at the damage done.


Mid

Dropkick


aerial 125%
Mid

Boston Crab


grapple 125%
33 125

WHITE MEAT expertly flips Cant Be Worse onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. Cant Be Worse writhes in agony, clawing desperately at the canvas while WHITE MEAT maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Late

DDT


grapple 150%
Late

Lariat


brawl 150%
45 80

WHITE MEAT unleashes a vicious lariat that nearly decapitates the despicable Cant Be Worse, the sheer impact echoing throughout the arena as the crowd roars with approval, watching their hero deliver brutal justice to the hated villain who crumples to the mat.


Late

Vertical Suplex


power 150%
Late

DDT


grapple 150%
137 150

WHITE MEAT catches the exhausted Cant Be Worse in a front facelock, expertly positioning for the classic DDT. With technical precision honed through years of training, WHITE MEAT drops straight down, spiking Cant Be Worse's skull into the canvas with devastating impact. The arena erupts as Cant Be Worse crumples to the mat, and WHITE MEAT immediately covers for what could be the finish.

WHITE MEAT cuts off Cant Be Worse's desperate comeback attempt with a thunderous Checkmate, the devastating strike connecting flush and sending the heel crashing to the canvas in a heap as the crowd erupts in approval, the referee counting the decisive three-count victory.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.