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Sep 0013

Early

Body Slam


power 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

91 76

Cant Be Worse shoves FLYIN’ BRIAN back into the corner before grabbing a fistful of tights, hoisting the unsuspecting opponent overhead with brute force and slamming them spine-first into the canvas with a thunderous body slam that draws jeers from the crowd as both heels show their ruthless nature early.


Early

Punches


brawl 100%
brawl -15%
Added by Hammerlock
Early

Crossbody


aerial 100%
77 100

FLYIN’ BRIAN scales the turnbuckles with calculated precision, measuring Cant Be Worse who's still recovering from the early onslaught. Launching through the air with picture-perfect form, FLYIN’ BRIAN crashes down across Cant Be Worse's chest with a devastating crossbody, driving all the air from their lungs as both heels hit the canvas hard to a chorus of boos from the disgusted crowd.


Early

Crossbody


aerial 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

26 90

FLYIN’ BRIAN springs off the ropes and leaps onto Cant Be Worse's shoulders, whipping through a picture-perfect hurricanrana that sends Cant Be Worse tumbling across the canvas. The crowd boos as FLYIN’ BRIAN arrogantly poses, while Cant Be Worse clutches their neck in pain.


Mid

Power Slam


power 125%
power -15%
Added by Hurricanrana
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

100 115

FLYIN’ BRIAN scales the turnbuckle with malicious intent as Cant Be Worse struggles to his feet, then launches into a perfectly executed diving forearm that crashes into Cant Be Worse's jaw, sending him sprawling across the canvas as the crowd showers both heels with boos.


Mid

Headbutt


brawl 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

113 97

Cant Be Worse rakes FLYIN’ BRIAN's eyes to distract the referee, then viciously cracks a brutal headbutt square into FLYIN’ BRIAN's face, sending him staggering backward into the ropes as the crowd boos both competitors' underhanded tactics.


Mid

Dropkick


aerial 125%
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

33 117

FLYIN’ BRIAN springs to the top rope with calculated precision, waiting for the perfect moment as Cant Be Worse staggers into position. Launching through the air, FLYIN’ BRIAN locks their legs around Cant Be Worse's head and whips backward with technical mastery, flipping Cant Be Worse violently across the ring with a devastating Frankensteiner that draws boos from the crowd disgusted by both competitors.


Late

DDT


grapple 150%
Late

Top Rope Splash


aerial 150%
aerial +30%
Added by Frankensteiner
45 180

FLYIN’ BRIAN scales the turnbuckles with malicious intent, measuring the battered Cant Be Worse sprawled below. With a snarl toward the booing crowd, FLYIN’ BRIAN leaps majestically through the air, crashing down with a picture-perfect splash that drives every ounce of air from Cant Be Worse's lungs, leaving both villains gasping as the arena erupts in disdain.

FLYIN’ BRIAN hoists Cant Be Worse onto their shoulders and drives them into the canvas with a thunderous Seismic Drop, the impact echoing throughout the arena as the crowd boos both competitors, and Cant Be Worse lies motionless while the referee counts three.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.