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Oct 0009

Early

Punches


brawl 100%
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

100 89

BEN DOVER backs Bambino Gonzalez into the corner and unleashes a vicious barrage of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, pummeling the fan-favorite with ruthless street-fight brutality until Bambino Gonzalez slumps against the turnbuckles.


Early

Backdrop Suplex


grapple 100%
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

100 99

BEN DOVER cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump Bambino Gonzalez squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Backdrop Suplex


grapple 100%
90 99

Bambino Gonzalez locks in a textbook waistlock, displaying technical precision as BEN DOVER struggles to escape. With perfect form, Bambino Gonzalez bridges back and launches the heel overhead with a crisp backdrop suplex, spiking BEN DOVER's shoulders into the canvas. The crowd roars its approval as Bambino Gonzalez maintains control early in this contest.


Mid

Headbutt


brawl 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
125 119

BEN DOVER takes a cheap shot, stepping in close and cracking Bambino Gonzalez right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as Bambino Gonzalez staggers backward, momentarily dazed and clutching his forehead while BEN DOVER smirks at the damage done.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

115 114

BEN DOVER methodically cranks on the arm wringer, torquing Bambino Gonzalez's shoulder at a vicious angle while the crowd boos the calculated torment. The heel sneers at the struggling babyface, adding extra pressure with technical precision before wrenching the hold tighter, forcing Bambino Gonzalez to grimace in agony.


Mid

Boston Crab


grapple 125%
Mid

Boston Crab


grapple 125%
125 124

BEN DOVER wrenches back on the Boston Crab with technical precision, grinding Bambino Gonzalez's spine at a brutal angle while the crowd boos mercilessly. The heel ignores the referee's position checks, applying extra torque and sitting deeper to maximize Bambino Gonzalez's suffering, drawing anguished groans from the trapped babyface.

BEN DOVER wrenches back on the Lights Out, grinding Bambino Gonzalez's joints with sadistic precision as the arena erupts in boos. The valiant Bambino Gonzalez refuses to tap, face contorted in agony, but BEN DOVER applies even more torque until Bambino Gonzalez's hand finally slaps the mat in defeat.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.