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Oct 0001

Early

Backdrop Suplex


grapple 100%
Early

Punches


brawl 100%
70 78

Nervous Nate corners BEN DOVER against the ropes and unleashes a vicious flurry of closed-fist punches, forcing the referee to issue warnings as the crowd boos the blatant rule-breaking, with BEN DOVER covering up defensively before slumping to the canvas.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

63 62

BEN DOVER methodically wrenches Nervous Nate's arm behind their back, applying a textbook hammerlock with technical precision. The crowd boos as BEN DOVER adds extra torque to the hold, forcing Nervous Nate to grimace and reach desperately for the ropes while BEN DOVER smirks, maintaining the submission with clinical efficiency.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -15%
Added by Hammerlock
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

brawl -15%
Added by Hammerlock
62 50

BEN DOVER unleashes a vicious barrage of forearm strikes, catching Nervous Nate off-guard with brutal, street-fight intensity. The crowd boos as BEN DOVER backs their opponent into the corner, each strike landing with ruthless precision, leaving Nervous Nate dazed and reeling from the early onslaught.


Mid

Headbutt


brawl 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

103 90

BEN DOVER rakes Nervous Nate's eyes to break free, then viciously smashes his forehead into Nervous Nate's nose in a brutal street-fight fashion, drawing boos from the disgusted crowd as Nervous Nate stumbles backward clutching his face while BEN DOVER sneers at the damage inflicted.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

94 79

BEN DOVER clinches Nervous Nate in a tight waistlock, wrenching viciously before hoisting them overhead with precise technique and slamming them brutally to the canvas with the belly-to-belly suplex. The crowd jeers both competitors as BEN DOVER maintains the aggressive advantage, leaving Nervous Nate clutching their back in pain.


Mid

Boston Crab


grapple 125%
Mid

Headbutt


brawl 125%
88 98

Nervous Nate rakes BEN DOVER's eyes to distract the referee, then viciously cracks a brutal headbutt square into BEN DOVER's face, sending him staggering backward into the ropes as the crowd boos both competitors' underhanded tactics.


Late

DDT


grapple 150%
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

brawl +50%
Added by Haymaker
105 137

Nervous Nate winds up and crashes a vicious haymaker across BEN DOVER's jaw, the sickening thud echoing through the arena as both exhausted competitors resort to desperate street-fight tactics, sending BEN DOVER crumpling to the canvas while the disgusted crowd boos the brutal display.


Late

Lariat


brawl 150%
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

123 101

BEN DOVER charges across the ring with malicious intent, extending their arm and nearly decapitating an exhausted Nervous Nate with a vicious lariat that echoes throughout the arena, sending their opponent crashing to the canvas as the crowd boos the brutal display of violence.

BEN DOVER wrenches back on the Lights Out, torquing Nervous Nate's joints at a sickening angle as the crowd boos both competitors. Nervous Nate fights desperately but finally taps out in agony, and BEN DOVER refuses to release the hold even after the bell, drawing nuclear heat before finally standing over their defeated rival.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.