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Oct 0003

Early

Backdrop Suplex


grapple 100%
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

89 77

BEN DOVER expertly hooks Bad Brad Clark's arm and lifts with technical precision, bridging back to plant the opponent squarely on their shoulders with a textbook backdrop suplex that draws grudging acknowledgment from the crowd despite both competitors' villainous reputations.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

80 85

Bad Brad Clark catches BEN DOVER off-guard with a technically precise snap suplex, hooking the head and snapping backwards with sudden quickness. The crowd boos as BEN DOVER crashes hard onto the mat, while Bad Brad Clark rolls through smoothly and smirks at the hostile reaction, clearly satisfied with the executed takedown.


Early

Punches


brawl 100%
Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
90 90

Bad Brad Clark unleashes a lightning-quick barrage of stiff kicks to BEN DOVER's legs and midsection, each strike snapping with vicious precision as the crowd boos both competitors, leaving BEN DOVER staggered and grimacing against the ropes.


Mid

Boston Crab


grapple 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
111 103

BEN DOVER methodically wrenches back on Bad Brad Clark's legs, applying a textbook Boston Crab with surgical precision while Bad Brad Clark claws desperately at the mat. The technically superior heel cranks the hold deeper, refusing to release as the crowd boos both competitors, with Bad Brad Clark's face contorting in agony.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Boston Crab


grapple 125%
102 106

Bad Brad Clark methodically turns BEN DOVER onto his stomach, stepping through the legs with technical precision before sitting back deep into a textbook Boston Crab, wrenching the lower back and spine as BEN DOVER claws desperately at the canvas, the crowd jeering both competitors as the submission hold is locked in tight.


Mid

Headbutt


brawl 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

113 98

BEN DOVER rakes Bad Brad Clark's eyes to distract the referee, then viciously cracks a brutal headbutt square into Bad Brad Clark's face, sending him staggering backward into the ropes as the crowd boos both competitors' underhanded tactics.


Late

DDT


grapple 150%
Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
134 133

BEN DOVER sneers as he hooks Bad Brad Clark's head, wrenching the neck with methodical cruelty before driving him skull-first into the canvas with a textbook DDT, the sickening thud drawing boos as both heels battle for dominance late in this brutal contest.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

DDT


grapple 150%
117 128

Bad Brad Clark sneers as he hooks BEN DOVER's head, wrenching the neck with methodical cruelty before driving him skull-first into the canvas with a textbook DDT, the sickening thud drawing boos as both heels battle for dominance late in this brutal contest.


Late

Lariat


brawl 150%
brawl +54%
Added by Discus Clothesline
Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
184 162

BEN DOVER staggers forward and brutally clubs Bad Brad Clark across the throat with a vicious lariat, sending them crashing to the mat in a heap as the crowd boos both competitors, BEN DOVER standing over their fallen opponent with a sneer of contempt.

BEN DOVER wrenches back on the Lights Out, cranking Bad Brad Clark's joints at a sickening angle as the arena erupts in boos. Bad Brad Clark flails desperately, but BEN DOVER applies even more pressure, forcing a violent tap out that seals the ruthless victory.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.