← Back to history

Feb 0003

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Kicks


speed 100%
73 83

Bad Brad Clark unleashes a lightning-quick barrage of stiff kicks to BEN DOVER's legs and midsection, each strike snapping with vicious precision as the crowd boos both competitors, leaving BEN DOVER staggered and grimacing against the ropes.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

81 83

Bad Brad Clark catches BEN DOVER off-guard with a technically precise snap suplex, hooking the head and snapping backwards with sudden quickness. The crowd boos as BEN DOVER crashes hard onto the mat, while Bad Brad Clark rolls through smoothly and smirks at the hostile reaction, clearly satisfied with the executed takedown.


Early

Backdrop Suplex


grapple 100%
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed -15%
Added by Forearm Strikes
speed +5%
Added by Snap Suplex
81 66

BEN DOVER exploits an opening with clinical precision, wrapping up Bad Brad Clark and hoisting them overhead with a textbook backdrop suplex, dropping them spine-first onto the canvas. The technically sound execution draws grudging acknowledgment from the crowd as Bad Brad Clark writhes in pain, clutching their back while BEN DOVER sneers arrogantly.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl -15%
Added by Bulldog
Mid

Boston Crab


grapple 125%
90 104

Bad Brad Clark methodically wrenches back on BEN DOVER's legs, applying a textbook Boston Crab with surgical precision while BEN DOVER claws desperately at the mat. The technically superior heel cranks the hold deeper, refusing to release as the crowd boos both competitors, with BEN DOVER's face contorting in agony.


Mid

Headbutt


brawl 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

113 95

BEN DOVER grabs Bad Brad Clark by the hair and viciously drives their forehead into Bad Brad Clark's face with a brutal headbutt, the sickening crack echoing through the arena as Bad Brad Clark staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Mid

Boston Crab


grapple 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
101 100

BEN DOVER methodically wrenches back on Bad Brad Clark's legs, applying a textbook Boston Crab with surgical precision while Bad Brad Clark claws desperately at the mat. The technically superior heel cranks the hold deeper, refusing to release as the crowd boos both competitors, with Bad Brad Clark's face contorting in agony.


Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
113 129

Bad Brad Clark catches BEN DOVER charging in and explosively unloads a devastating Super Kick, the lightning-quick boot cracking flush against the jaw with surgical precision. BEN DOVER crumples to the canvas in a heap as the crowd jeers the opportunistic strike, Bad Brad Clark sneering triumphantly over the fallen body.


Late

DDT


grapple 150%
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
122 112

BEN DOVER catches the exhausted Bad Brad Clark in a front facelock, methodically positioning him with technical precision before dropping straight down, spiking his skull into the canvas with a textbook DDT that echoes through the arena as the crowd boos both competitors.


Late

Lariat


brawl 150%
Late

DDT


grapple 150%
135 125

BEN DOVER staggers forward and brutally clubs Bad Brad Clark across the throat with a vicious lariat, sending them crashing to the mat in a heap as the crowd boos both competitors, BEN DOVER standing over their fallen opponent with a sneer of contempt.

BEN DOVER wrenches back on the Lights Out, torquing Bad Brad Clark's joints at a sickening angle as the crowd boos both competitors. Bad Brad Clark fights desperately but finally taps out in agony, and BEN DOVER refuses to release the hold even after the bell, drawing nuclear heat before finally standing over their defeated rival.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.