← Back to history

Feb 0001

Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
65 65

Crush unleashes a lightning-quick flurry of stiff kicks to Glad Proletariat's legs and midsection, each strike landing with sharp precision before the fan-favorite can mount a defense, forcing Glad Proletariat to stumble backward as the crowd voices their displeasure with the heel's aggressive tactics.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Backdrop Suplex


grapple 100%
68 70

Crush locks in a tight waistlock, demonstrating technical precision as they arch back and launch Glad Proletariat overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as Crush maintains control with flawless grappling fundamentals.


Early

Backdrop Suplex


grapple 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

70 63

Glad Proletariat clinches Crush from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving Crush overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Mid

Dropkick


aerial 125%
aerial -15%
Added by Hammerlock
Mid

Boston Crab


grapple 125%
31 88

Crush expertly flips Glad Proletariat onto their stomach, stepping through and wrenching back on the legs with textbook precision, applying the Boston Crab with technical mastery. The crowd roars its approval as Glad Proletariat writhes in agony, desperately clawing toward the ropes while Crush sits deep, maintaining perfect leverage on the submission hold.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Headbutt


brawl 125%
85 41

Glad Proletariat whips Crush into the corner and charges in with lightning speed, crushing the fan favorite with a devastating splash that draws immediate heat from the crowd. Crush crumples to the mat, gasping for air as Glad Proletariat backs away with a smug grin, soaking in the boos.


Mid

Boston Crab


grapple 125%
Mid

Dropkick


aerial 125%
88 81

Glad Proletariat methodically traps Crush's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. Crush grimaces in agony, clawing desperately toward the ropes while Glad Proletariat wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.


Late

Top Rope Splash


aerial 150%
Late

Lariat


brawl 150%
42 50

Crush grits through exhaustion and unleashes a brutal lariat that nearly decapitates Glad Proletariat, the thunderous clothesline sending the heel spinning inside-out before crashing hard to the mat. The crowd erupts as Crush stands over the fallen villain, fist still clenched from the devastating strike.


Late

Vertical Suplex


power 150%
Late

Vertical Suplex


power 150%
35 21

Glad Proletariat hoists the exhausted Crush high overhead, holding him suspended for an excruciating moment to maximize the damage before driving him brutally into the canvas with a thunderous vertical suplex, drawing massive heat from the crowd as Crush arches his back in agony.


Late

DDT


grapple 150%
Late

DDT


grapple 150%
105 105

Crush clutches the exhausted Glad Proletariat's head, wrenching it into a front facelock with methodical precision before sitting out sharply and spiking the crowd favorite's skull into the canvas with a textbook DDT, drawing a chorus of boos as Glad Proletariat crumples limply to the mat.

Glad Proletariat wrenches back on the Contentment, grinding Crush's joints with sadistic precision as the arena erupts in boos. The valiant Crush refuses to tap, face contorted in agony, but Glad Proletariat applies even more torque until Crush's hand finally slaps the mat in defeat.

Winner Loser
4 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.