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Jun 0001

19
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

68 60

Glad Proletariat catches Venom Brawler off guard with a lightning-quick snap suplex, using superior technical precision to hook the head and bridge backwards in one fluid motion. The crowd boos as Glad Proletariat smirks arrogantly, having grounded the fan favorite early with clinical efficiency.


Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

68 50

Glad Proletariat unleashes a lightning-quick barrage of stiff kicks to Venom Brawler's legs and midsection, drawing immediate boos from the crowd as the rapid-fire strikes blur together, catching the fan favorite off-guard and buckling their knees before a final swift kick to the ribs sends Venom Brawler stumbling backward.


Early

Body Slam


power 100%
power -15%
Added by Bulldog
Early

Punches


brawl 100%
20 80

Venom Brawler unloads with a flurry of right hands, backing Glad Proletariat into the corner as the crowd roars its approval. The rapid-fire punches snap the heel's head back with each connection, Glad Proletariat desperately covering up but unable to escape the relentless assault.


Mid

Boston Crab


grapple 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

88 64

Glad Proletariat methodically traps Venom Brawler's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. Venom Brawler grimaces in agony, clawing desperately toward the ropes while Glad Proletariat wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Headbutt


brawl 125%
85 100

Venom Brawler has had enough of Glad Proletariat's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches Glad Proletariat square on the forehead, snapping their head back violently as the crowd roars its approval. Glad Proletariat staggers backward, dazed and disoriented, while Venom Brawler shakes off the impact and stands tall, ready to


Mid

Dropkick


aerial 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

35 92

Venom Brawler catches the retreating Glad Proletariat with a thunderous big boot, the sole of their boot crashing into the heel's jaw with brutal street-fight intensity! The crowd roars its approval as Glad Proletariat crumples to the mat, clutching their face while Venom Brawler stands tall, delivering the rough justice the villain deserves.


Late

Super Kick


speed 150%
speed -35%
Added by Big Boot
speed +5%
Added by Snap Suplex
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

78 100

Venom Brawler staggers forward on sheer willpower, loading up a desperate haymaker that catches the arrogant Glad Proletariat flush on the jaw, spinning him completely around as the crowd erupts in thunderous approval, the brawling strike delivering rough justice to the despised villain who crumples to the canvas clutching his face.


Late

Top Rope Splash


aerial 150%
Late

Lariat


brawl 150%
42 120

Venom Brawler grits through exhaustion and unleashes a brutal lariat that nearly decapitates Glad Proletariat, the thunderous clothesline sending the heel spinning inside-out before crashing hard to the mat. The crowd erupts as Venom Brawler stands over the fallen villain, fist still clenched from the devastating strike.

Venom Brawler locks in Ruin, wrenching back with righteous intensity as Glad Proletariat flails desperately, finally tapping frantically. The arena erupts as justice is served, Glad Proletariat crumbling in defeat.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.