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Jun 0001

Early

Punches


brawl 100%
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

34 63

sUPA cREEPY suddenly grabs Drunk Unc's head from behind and sprints forward with lightning quickness, driving the unsuspecting hero face-first into the canvas with a running bulldog that draws immediate heat from the capacity crowd as Drunk Unc clutches their jaw in pain.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

brawl -15%
Added by Bulldog
power -15%
Added by Bulldog
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

21 59

sUPA cREEPY ducks under Drunk Unc's lockup attempt with surprising quickness, slides between their legs, and uses their momentum to yank the unsuspecting Drunk Unc backward into a lightning-fast sunset flip rollup, the crowd booing as sUPA cREEPY smirks while holding the pin attempt.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

power +30%
Added by Bearhug
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

22 64

sUPA cREEPY quickly hooks Drunk Unc's head and arm, then executes a technically precise snap suplex with sudden velocity, bridging perfectly to showcase superior mat wrestling. The crowd boos as sUPA cREEPY smirks while Drunk Unc arches in pain on the canvas, the early-match attack establishing dominance through pure grappling skill.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Corner Splash


speed 125%
speed -15%
Added by Shoulder Tackle
speed +5%
Added by Snap Suplex
39 81

sUPA cREEPY whips Drunk Unc into the corner and charges in with lightning speed, crushing the fan favorite with a devastating splash that draws immediate heat from the crowd. Drunk Unc crumples to the mat, gasping for air as sUPA cREEPY backs away with a smug grin, soaking in the boos.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

43 56

sUPA cREEPY sneers at the crowd's protests as he cinches in a tight waist lock, wrenching Drunk Unc's ribs with vicious intent before explosively arching backward, launching the fan-favorite overhead with a textbook belly-to-belly suplex that sends Drunk Unc crashing hard into the canvas, the heel methodically rising with a satisfied smirk while Drunk Unc writhes in pain.

sUPA cREEPY wrenches back on the WTF?!, twisting Drunk Unc's body at an unnatural angle as the crowd roars in protest. Drunk Unc fights valiantly but finally taps out desperately, and sUPA cREEPY refuses to release the hold immediately, grinning wickedly as the referee frantically calls for the bell.

Loser Winner
0 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.