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Mar 0002

Early

Punches


brawl 100%
Early

Body Slam


power 100%
34 60

Mark Torres stalks Drunk Unc into the corner, grabbing a handful of tights before hoisting the fan favorite high overhead with pure brute strength. The heel holds Drunk Unc suspended for a moment, letting gravity do its work before driving them down with a thunderous body slam that shakes the canvas. The crowd boos as Mark Torres flexes arrogantly over the fallen Drunk Unc.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Crossbody


aerial 100%
16 34

Mark Torres springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches Drunk Unc completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Kicks


speed 100%
speed -15%
Added by Shoulder Tackle
28 35

Mark Torres unleashes a lightning-quick flurry of rapid-fire kicks to Drunk Unc's legs and midsection, the sharp strikes echoing through the arena as the crowd boos the cheap tactics. Drunk Unc staggers backward, unable to counter the blistering speed, clutching his ribs as Mark Torres smirks arrogantly.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power +30%
Added by Bearhug
Mid

Corner Splash


speed 125%
26 51

Mark Torres whips Drunk Unc hard into the turnbuckles, then explodes across the ring with surprising quickness, crushing the fan favorite with a devastating corner splash that draws venomous boos from the capacity crowd as Drunk Unc crumples to the canvas.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

Mid

Dropkick


aerial 125%
aerial -35%
Added by Gorilla Press
38 31

Drunk Unc catches Mark Torres flush with a lightning-quick spinning backfist that echoes through the arena, the rough strike snapping the heel's head to the side as the crowd erupts in approval. Mark Torres staggers backward, dazed and clutching their jaw, while Drunk Unc stands ready, feeding off the energy of the fans who roar their support for the hard-hitting counter.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Power Slam


power 125%
43 75

Mark Torres catches Drunk Unc off the ropes and hoists him high overhead before violently drilling him into the canvas with a thunderous power slam, the ring shaking from the devastating impact. The crowd erupts in boos as Mark Torres flexes arrogantly over the fallen Drunk Unc, relishing the destruction.

Mark Torres climbs to the top rope as Drunk Unc struggles to their feet, then launches into the devastating Knightfall, crashing down with vicious impact that leaves Drunk Unc motionless on the mat while the crowd erupts in boos at the heel's calculated brutality.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.