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May 0001

17
Early

Punches


brawl 100%
Early

Backdrop Suplex


grapple 100%
51 25

BLUE KANE unloads with a flurry of right hands, backing Charles Williams into the corner as the crowd roars its approval. The rapid-fire punches snap the heel's head back with each connection, Charles Williams desperately covering up but unable to escape the relentless assault.


Early

Body Slam


power 100%
Early

Body Slam


power 100%
78 48

BLUE KANE hoists the protesting Charles Williams high overhead with raw power, holding them aloft as the crowd roars its approval, before driving them down hard into the canvas with a thunderous body slam that shakes the ring and leaves the heel writhing in pain.


Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
61 60

BLUE KANE unleashes a lightning-quick flurry of rapid-fire kicks to Charles Williams's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before Charles Williams can mount any counter.


Mid

Dropkick


aerial 125%
Mid

Dropkick


aerial 125%
19 75

Charles Williams springs off the second rope with surprising elevation, launching both boots into BLUE KANE's chest with a picture-perfect dropkick that sends the beloved competitor crashing hard into the corner turnbuckles, drawing loud boos as Charles Williams smirks at the jeering crowd.


Mid

Power Slam


power 125%
Mid

Headbutt


brawl 125%
98 81

BLUE KANE catches the charging Charles Williams mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as Charles Williams writhes in pain from the devastating impact.


Mid

Corner Splash


speed 125%
Mid

Boston Crab


grapple 125%
76 31

BLUE KANE whips Charles Williams into the corner and explodes across the ring with lightning speed, crushing the cornered heel with a devastating splash that draws a roar from the crowd as Charles Williams crumples to the mat, gasping for air.

BLUE KANE scales to the top rope as the crowd roars, measuring the vulnerable Charles Williams below. With perfect precision, BLUE KANE launches into the air and connects with Bitter End, crashing down onto Charles Williams with devastating impact. The arena explodes as Charles Williams lies motionless, and the referee counts three. Justice is served.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.