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Oct 0001

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

74 65

BLUE KANE bounces off the ropes with explosive momentum and drives their shoulder into Hernandez Pigu's chest, the devastating impact sending the heel crashing hard to the mat as the capacity crowd roars its approval for the powerful display of strength.


Early

Body Slam


power 100%
power -15%
Added by Hurricanrana
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

speed -15%
Added by Shoulder Tackle
aerial -15%
Added by Shoulder Tackle
70 49

BLUE KANE hoists the protesting Hernandez Pigu high overhead with raw power, holding them aloft as the crowd roars its approval, before driving them down hard into the canvas with a thunderous body slam that shakes the ring and leaves the heel writhing in pain.


Early

Punches


brawl 100%
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

51 62

Hernandez Pigu catches BLUE KANE off-guard with lightning-quick reflexes, darting behind and hooking the head before sprinting forward and driving BLUE KANE face-first into the canvas with a sudden bulldog, drawing immediate heat from the crowd as the cowardly heel capitalizes on the early cheap shot.


Mid

Power Slam


power 125%
power -15%
Added by Bulldog
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

90 71

BLUE KANE catches the charging Hernandez Pigu with explosive force, hoisting the heel onto their shoulder before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing a roar of approval from the capacity crowd as Hernandez Pigu writhes in agony.


Mid

Dropkick


aerial 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +15%
Added by Tiger Feint Kick
19 90

Hernandez Pigu suddenly pivots and whips around with blinding quickness, their heel cracking across BLUE KANE's jaw before the crowd favorite can react, sending them staggering backward as the arena erupts in boos at the opportunistic strike.


Mid

Corner Splash


speed 125%
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

86 65

BLUE KANE charges across the ring with lightning speed, catching Hernandez Pigu against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from Hernandez Pigu's lungs as BLUE KANE's momentum flattens the heel against the pads, leaving Hernandez Pigu slumped and gasping.


Late

Top Rope Splash


aerial 150%
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +15%
Added by Tiger Feint Kick
23 100

Hernandez Pigu slides out of the ring and springs back off the middle rope with lightning-fast precision, cracking an enzuigiri across BLUE KANE's skull that echoes through the arena. The exhausted BLUE KANE crumples to the mat as the crowd erupts in disapproval, while Hernandez Pigu sneers at the downed opponent, capitalizing on a moment of desperation with cowardly quickness.


Late

Super Kick


speed 150%
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

104 94

BLUE KANE tunes up the band in the corner as the crowd roars, and when Hernandez Pigu stumbles to his feet, delivers a lightning-quick superkick that catches him flush on the jaw—the crack echoing through the arena as the heel crumples to the mat in a heap while the fans explode in approval.

BLUE KANE ascends to the top rope, steadies himself as the crowd roars, and launches into the air with Bitter End, crashing down onto Hernandez Pigu with devastating precision. The impact echoes through the arena as Hernandez Pigu lies motionless, and BLUE KANE hooks the leg for the three-count, the referee's hand slapping the mat as justice is served.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.