← Back to history

Feb 0001

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Kicks


speed 100%
63 49

BLUE KANE charges across the ring with tremendous force, building momentum before leveling Pinky Snide with a devastating shoulder tackle that sends the heel crashing to the mat. The arena erupts as BLUE KANE stands tall, flexing with authority while Pinky Snide writhes on the canvas, clearly rattled by the raw power display early in this contest.


Early

Kicks


speed 100%
Early

Backdrop Suplex


grapple 100%
61 33

BLUE KANE unleashes a lightning-fast flurry of kicks, striking Pinky Snide's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Early

Punches


brawl 100%
Early

Punches


brawl 100%
51 65

Pinky Snide backs BLUE KANE into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into BLUE KANE's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Mid

Corner Splash


speed 125%
Mid

Power Slam


power 125%
76 64

BLUE KANE charges across the ring with lightning speed, catching Pinky Snide off-guard in the corner before unleashing a thunderous splash that crushes the air from their opponent's lungs. The crowd erupts as Pinky Snide crumples to the mat, clutching their ribs while BLUE KANE feeds off the roaring approval.


Mid

Power Slam


power 125%
Mid

Corner Splash


speed 125%
88 61

BLUE KANE catches the charging Pinky Snide with explosive force, hoisting the heel onto their shoulder before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing a roar of approval from the capacity crowd as Pinky Snide writhes in agony.


Mid

Dropkick


aerial 125%
Mid

Headbutt


brawl 125%
19 81

Pinky Snide rakes BLUE KANE's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open BLUE KANE's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Late

Top Rope Splash


aerial 150%
Late

Lariat


brawl 150%
23 98

Pinky Snide viciously swings their arm like a steel bar across BLUE KANE's throat, the brutal lariat turning the exhausted hero inside-out as the crowd erupts in boos, BLUE KANE crashing hard to the mat clutching their neck while Pinky Snide sneers with malicious satisfaction.


Late

Super Kick


speed 150%
Late

Super Kick


speed 150%
92 74

BLUE KANE tunes up the band in the corner as the crowd roars, and when Pinky Snide stumbles to his feet, delivers a lightning-quick superkick that catches him flush on the jaw—the crack echoing through the arena as the heel crumples to the mat in a heap while the fans explode in approval.

BLUE KANE ascends to the top rope, steadies himself as the crowd roars, and launches into the air with Bitter End, crashing down onto Pinky Snide with devastating precision. The impact echoes through the arena as Pinky Snide lies motionless, and BLUE KANE hooks the leg for the three-count, the referee's hand slapping the mat as justice is served.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.